Quote Originally Posted by Bayohne View Post
I would like to offer some insight into why we decided not to display the World names.

The operations and development teams held many internal discussions regarding how the Worlds were going to be merged. We discussed displaying the World names and allowing players to choose their destination and we also considered having some Worlds dissolved and merged into other existing worlds.

We did consider deciding on the World names beforehand, but the problem is that players often choose which World to go to based on its name (to be more specific, currently both Selbina and Gysahl are highly populated due to the popularity of the World names).

Therefore, when merging 18 servers into 10, you can imagine that there will be a rush to choose the Worlds that have popular names. These would fill up quickly and we would have to stop letting people in, and then it would end up being something of a lottery. Taking into consideration the time difference and what day etc, it was really hard to decide, but as we are making playing together as a community a priority, we have decided to hold back the World names and let people choose this way.

We are aware that some players may be frustrated at this, and we apologize for that but please try to understand our reasoning. We haven’t decided which World will get what name yet. For, things like drawing lots and other methods, we want to think about this separately.
What I don't understand is, why you're making people choose at all?
I mean, without server names available, there's no real point.

Why not just merge low population servers with mid and high population, then change the name from there? It's not like we'd be any more upset with what names you choose for that than the names you choose for these servers we're randomly picking. I already have to drop one of my linkshells because they're choosing a different server than my main linkshell.
What's the point of that?