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Thread: QoL

  1. #31
    Player
    alimdia's Avatar
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    Jul 2014
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    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Paladinleeds View Post
    There's just one small problem with that. When it's in the chocobo saddlebag, it can't be selected as bait. Hardly a tackle box now is it? A tackle box would mean you could select it as the bait easily. Also, since I know someone is going to try and push the burden of proof on me... I already went ahead and got proof.

    (yes, I know my inventory is a mess, yes, I am working on it)
    It takes a few seconds to take out something out of the saddlebag.

    I used to be all in for the tacklebox, but now we have the saddlebag. Think about it, a tackle box would take the same server resources as a saddlebag, but it restricts you in what you can store in there, for no reason. The approach of using the saddlebag was much better even if it means you have to press a hotkey and drag your bait to your inventory, you still don't have to return to a retainer or a merchant to grab bait/lures.
    (0)

  2. #32
    Player
    Kurando's Avatar
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    Mar 2017
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    2,238
    Character
    Ku Rando
    World
    Alpha
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    Scholar Lv 100
    That's one thingI was worried about as well that any future Tacklebox could end up being a duplicate of the Saddlebag in that you have to take things out to use them (and is not accessible in instances, but that doesn't effect fishing). Personally I can't see why they don't just move the Key Items section to a special Saddlebag (i can't think of a time we ever use key items in instances anyway), and then the space that's freed up can just be more inventory space than what we have now.
    (0)

  3. #33
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by alimdia View Post
    Think about it, a tackle box would take the same server resources as a saddlebag, but it restricts you in what you can store in there, for no reason.
    In the same vein, the saddlebag should take the same server resources as the inventory, but it restricts you in how you can interact with the items in there for no reason.

    I imagine the proper cause here is to petition them to fix the inventory coding so it only gets updated/polled if something in there changes, not every few seconds, so they can simply add more regular inventory which, apparently, is superior to any other solution anyway.
    (0)

  4. #34
    Player
    Malzian's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zojha View Post
    In the same vein, the saddlebag should take the same server resources as the inventory, but it restricts you in how you can interact with the items in there for no reason.

    I imagine the proper cause here is to petition them to fix the inventory coding so it only gets updated/polled if something in there changes, not every few seconds, so they can simply add more regular inventory which, apparently, is superior to any other solution anyway.
    Actually there is a reason. They coded it differently than the rest of the inventory system because simply adding that space to the current inventory system would mean that it would be subject to all the same operations as the normal inventory. Specifically in this case they were looking to maintain the stability of the Duty Finder, because you always have access to your normal inventory by default and if they added these slots on to the normal inventory it would increase the amount is data to be transferred when loading into an instance. They are very leery about increasing this amount and have actively worked to reduce it as much as possible -i.e.: no minions in dungeons, no repairs for other players in dungeons, no item trading in dungeons, etc. (Though that last one also preserves individual server economies by prohibiting trading large amounts of items and gil by RMT across servers through the Instance servers...)
    (1)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  5. #35
    Player
    alimdia's Avatar
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    Jul 2014
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    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zojha View Post
    In the same vein, the saddlebag should take the same server resources as the inventory, but it restricts you in how you can interact with the items in there for no reason.

    I imagine the proper cause here is to petition them to fix the inventory coding so it only gets updated/polled if something in there changes, not every few seconds, so they can simply add more regular inventory which, apparently, is superior to any other solution anyway.
    The frequent inventory backups are done intentionally, I don't think there's any coding to be fixed.
    (0)

  6. #36
    Player
    Malzian's Avatar
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    Ul'dah
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    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by alimdia View Post
    The frequent inventory backups are done intentionally, I don't think there's any coding to be fixed.
    They are. XIV saves character data twice as often as most other MMOs, every 15 seconds if I recall properly. Yoshida has stated that this is because he hates rollbacks and wants to avoid ever having to roll a character back.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  7. #37
    Player
    Truefaith87's Avatar
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    Aug 2013
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    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Y'all are forgetting one of the most important things in this list of desired QoL - THE ABILITY TO REORGANIZE LINKSHELLS PLSKTHXLOTS.
    (4)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  8. #38
    Player
    ZanzaUmi's Avatar
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    Jun 2015
    Location
    Gridania
    Posts
    25
    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    You're right. I did forget! That is something I know I've wanted, how could I forget? Will update main post later with more QoL, and more as long as we keep the requests of QoL!
    (0)

  9. #39
    Player
    KisaiTenshi's Avatar
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    Sep 2013
    Location
    Gridania
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    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zojha View Post
    In the same vein, the saddlebag should take the same server resources as the inventory, but it restricts you in how you can interact with the items in there for no reason.

    I imagine the proper cause here is to petition them to fix the inventory coding so it only gets updated/polled if something in there changes, not every few seconds, so they can simply add more regular inventory which, apparently, is superior to any other solution anyway.
    The inventory system is a no-win scenario. It's responsible for the largest data blobs sent over the network, that's why Yoshi-P doesn't want to add any more. The recent change to the search was one way to reduce the amount of network traffic by not doing any network traffic and only searching what is already cached by the client. If it was on-demand loaded like some older games, every time you open, close, or drag something in, or use a consumable in the inventory would result in refreshing the complete inventory. Hence taking the smaller inventory inside the dungeons reduces the loading time to just those pages and the armory.

    Since there is is the potential to fish inside an instance, the fishing gear has to be something in the players main inventory.

    Now there is nothing to prevent SE creating an "ammo" slot where fishing bait, machinist bullets and archer/bard arrows could be stored. Or they could just remove how bait works to begin with and build it into the level of the fishing rod. Higher level rod/gig, higher level bait becomes available. Or maybe integrate that inventory on the fishing log, so that any crafted bait can be selected from there, or when you start fishing, so you know which bait works where.

    Of those, obviously the easiest thing is to just remove bait, period. However I feel competition for the off-hand slot between DoL/DoH jobs is an issue and perhaps SE should see about separating DoL/DoH armory items from DoW/DoM, since the only place outside the overworld currently that DoL can be used is Diadem. There's no need to take DoH/DoL gear inside a combat duty, and that would reduce the amount of data that could potentially be lost.

    If SE wanted to make a DoL/DoH-specific inventory akin to the chocobo storage, that wouldn't be unreasonable either, but it's still data that has to be synced frequently on the server side. So I imagine they'd be small inventory spaces that can only store items usable by that job (eg bait could only be stored in the fishing inventory, cooking ingredients in the cooking inventory, the completed cooked items would require main inventory space, or could be moved to the chocobo if not needed in duties.)
    (0)

  10. #40
    Player
    NanaWiloh's Avatar
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    Aug 2015
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    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    -FC chest at the jeweled Coezier in Ishgard.

    -Remove the blanket style nature of FC permissions. The power of Permissions should be controlled by ranks. Example: If a Low ranking FC member has dismiss permission, they can dismiss anyone below them but cannot dismiss a player equal too or above their own rank.
    Note: I have limited promote/demote,rank settings and few others to myself and co-lead for safety.
    (1)
    Last edited by NanaWiloh; 07-29-2018 at 06:47 AM.

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