They added a tacklebox, is called chocobo saddlebag, and you can store other things too.tackle box or we riot, enough saidotherwise all my bait fills one whole box of the inventory and if we get more it will will two inventory boxes, so tackle box please (yes i keep every bait you never know when you need it plus its better then running allll the way back for it)
Fishing is not a DoH. It's a DoL. Should compare apples to apples. With that said, I would LOVE a crafting material bank like GW2 has. They have some fantastic QoL items there. Inventory handling in this game is far from fantastic.Crafting classes don't get a special box to hold crafting items so I don't really see a reason why fishing characters should be treated differently. It makes no sense to give them extra space when every other class also has the same issues in terms of inventory space.
That sounds a lot like just adding storage for all characters and not a tackle box for anglers. Miners & Botanists have only two items to carry - their primary and secondary tools. Anglers get the primary and secondary tool, and then a crapload of bait on top of it.
Another thing about fishing: our fishing log is balls. Mining/Botany get a nice log, one that actually has a search feature, and shows all items and their zones (even if you haven't gathered it before). Fishing gets a log sans search feature, filled only with "undiscovered" if you've not run across a particular hole yet, with no information at all about fish until you've actually collected it.
With that right there, it would seem that either SE really hates fishing, or fishing was meant to be something you discovered out on your own, while you're cruising the various locations. 'It's the journey that matters, not the destination'. If the latter was indeed the intent, then it would make sense that we need to actively carry a ton of various bait on us as you'll never know what type of bait works in a particular fishing spot. And 5 years later, they're still just adding more and more bait options, but not providing an actual tackle box.
Maybe they do hate fishing after all.
Last edited by Skivvy; 07-26-2018 at 08:58 AM.
There's just one small problem with that. When it's in the chocobo saddlebag, it can't be selected as bait. Hardly a tackle box now is it? A tackle box would mean you could select it as the bait easily. Also, since I know someone is going to try and push the burden of proof on me... I already went ahead and got proof.
(yes, I know my inventory is a mess, yes, I am working on it)
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
I'd like to see what kind of tacklebox you're using in real life that lets you fish without taking the bait out first.There's just one small problem with that. When it's in the chocobo saddlebag, it can't be selected as bait. Hardly a tackle box now is it? A tackle box would mean you could select it as the bait easily. Also, since I know someone is going to try and push the burden of proof on me... I already went ahead and got proof.
(yes, I know my inventory is a mess, yes, I am working on it)![]()
A repost from this thread but I think all my points add something here.
- Collapse the Calamity Salvager into the Armoire! ...Don't try to visualize that... The Salvager sells pretty much all the items in the Armoire plus more. Keeping them separate is silly. You already have to track what each character has available at the Salvager so why use more server space to track the same items' availability from a source that's 20 seconds away (Quicksand Inn room to Salvager)? Figure out which is easier to re-code to have the functions of both and remove the other. I think it goes without saying but just in case: make sure this new abomination is still connected to the Glamour Dresser.
- Fisher Tacklebox! I've posted this before: make a Tacklebox command like the Gig Head command and put all the Lures, but not Bait, in there. The Fisher assigns them like Gig Heads. Have each individual Lure unlock (as a Trait) at an appropriate Fisher level. If that's too
sanesimple for a Fisher mechanic make each require a minimum overall/Primary Tool iLevel instead to keep thingsunnecessarily complicatedunique. Because they're now Traits the items are removed from the game and the servers have nearly 30 fewer stackable, crafter-signature objects to track. Don't change anything about the actual mechanics; the only needed mechanical change is removal of the Lure loss chance. Bait is still in, and is consumed as normal, just because I know you love the Fisher Scrip Tax...
(Bait isn't so bad, except for the inexplicable Scrip Tax, because since HW the most common baits used in a zone are readily available from vendors there. Still not perfect for all fish everywhere but Bait is cheap and can be bought and tossed pretty easily while Lures tend to be kept forever.)
- Consistency with dyeable items! I'm talking about solid rules that will always apply. Examples include "all special event gear", "all blue-quality gear and up" or even "all unique quest gear". I'm not saying those have to be the rules but you need to be consistent with what will be dyeable or not. Stop toying with my expectations...
- Knee-length skirts! We had ankle-length skirts, mid-thigh skirts, miniskirts and wide belts (just admit it) in ARR. HW added a few mid-calf skirts (Gryphon Leather Skirt etc.) and that was expanded in SB to include more Jobs/designs. There is still no skirt that ends just above, at or just below the knee despite that being a very comfortable, convenient and stylish length for skirts and the like. Any clipping issues couldn't be worse than what you allow with long skirts.
Last edited by Fytayn; 07-29-2018 at 04:43 AM. Reason: Clarity
Feed Jonathas to the dresser, as well. Most of the stuff he gives out is either obsolete or for glamour purposes. Save the player the extra steps and just give us dresser access to the items that based on Achievements and Quests. I suppose if the player really wants the item they can go to Jonathas or the Salvager to get the item, but updating the dresser automatically would be a nice addition.A repost from this thread but I think all my points add something here.
- Collapse the Calamity Salvager into the Armoire! ...Don't try to visualize that... The Salvager sells pretty much all the items in the Armoire plus more. Keeping them separate is silly. You already have to track what each character has available at the Salvager so why use more server space to track the same items' availability from a source that's 20 seconds away (Quicksand Inn room to Salvager)? Figure out which is easier to re-code to have the functions of both and remove the other. I think it goes without saying but just in case: make sure this new abomination is still connected to the Glamour Dresser.
I'm really tempted to make this the new quote for my forum sig.
Last edited by DarkDedede; 07-30-2018 at 05:59 AM.
True, but this is a fantasy game, and for the sake of convenience, I'm sure we can suspend disbelief. Also, I'm sure with some ingenuity I can build an automated bait loading machine connected to the tacklebox. And that's what people are asking from the tacklebox, and I mean heck, the name of the game is Final Fantasy, it kinda gives it away that we can have suspension of disbelief.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Not perfect but enough for ingame logic.
But for your "real life" logic we would need an extra animation for changing gear, bit by bit, and god forbid a complete change of the set within a whimp /s
It takes a few seconds to take out something out of the saddlebag.There's just one small problem with that. When it's in the chocobo saddlebag, it can't be selected as bait. Hardly a tackle box now is it? A tackle box would mean you could select it as the bait easily. Also, since I know someone is going to try and push the burden of proof on me... I already went ahead and got proof.
(yes, I know my inventory is a mess, yes, I am working on it)
I used to be all in for the tacklebox, but now we have the saddlebag. Think about it, a tackle box would take the same server resources as a saddlebag, but it restricts you in what you can store in there, for no reason. The approach of using the saddlebag was much better even if it means you have to press a hotkey and drag your bait to your inventory, you still don't have to return to a retainer or a merchant to grab bait/lures.
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