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  1. #1
    Player
    PerrinTaveren's Avatar
    Join Date
    Aug 2017
    Posts
    184
    Character
    Estarossa Avendesora
    World
    Sagittarius
    Main Class
    Astrologian Lv 90
    I can't understand why they don't apply the uznair/aquapolis or POTD/HoH formula to dungeons. They can implement rare monsters like those goblins or cyclops to the dungeons which reward players, they can implement random rooms that can have traps or some kinda boss or full of treasure chests etc. It would make things really interesting.

    Or just put some random mechanics to the bosses. Like zurvan's icicle/tail mechanic or formation of those ice/fire nodes, or like sophia's balance mechanic. I don't say make it hard but not make it so scripted and we might expect a few diversity in mechanics.

    But well, this game is like this for 5 years now (we might as well say 6, because it will go like this till 5.0 definitely), and if we say it is in the middle of its lifespan, i don't think SE cares to change the formulas they think it works well.
    (4)

  2. #2
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    IIRC repairing other people's gears existed in 1.x but it was removed. As much as I want that functionality back, I can also see why. It's too prone for abuse.
    For starters, it absolutely should not take anything from the crafter repairing, otherwise people will just say no, even if they're compensated. At the very least, it means they'll have to go get more later which is a hassle, but they might only have enough for themselves. You should manage your own dark matter when repairing gear, even by proxy like that.
    Then there's people who don't know how gear repair works, and will start harassing people for not having certain crafters so they can't repair their gear. "But you have a level 70 CUL!" yeah, for all the good that'll do your broken boots...
    And then there's the simple fact we're dealing with the human element. They can say 'no' for a plethora of reasons even if all it takes from them is clicking a button - and let's not get into how forcing a dialog on someone is already problematic. You can't even trade in instances.

    And then there's the other issue where if you do anything that isn't just slapping a mender NPC in all instances, you're effectively forcing crafters into the battle meta...

    The simple, go-to solution regarding this would really be to slap a mender in instances, but that would make gear durability even more redundant, they might as well just remove it
    (1)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by BillyKaplan View Post
    IIRC repairing other people's gears existed in 1.x but it was removed. As much as I want that functionality back, I can also see why. It's too prone for abuse.
    For starters, it absolutely should not take anything from the crafter repairing, otherwise people will just say no, even if they're compensated. At the very least, it means they'll have to go get more later which is a hassle, but they might only have enough for themselves. You should manage your own dark matter when repairing gear, even by proxy like that.
    Then there's people who don't know how gear repair works, and will start harassing people for not having certain crafters so they can't repair their gear. "But you have a level 70 CUL!" yeah, for all the good that'll do your broken boots...
    And then there's the simple fact we're dealing with the human element. They can say 'no' for a plethora of reasons even if all it takes from them is clicking a button - and let's not get into how forcing a dialog on someone is already problematic. You can't even trade in instances.

    And then there's the other issue where if you do anything that isn't just slapping a mender NPC in all instances, you're effectively forcing crafters into the battle meta...

    The simple, go-to solution regarding this would really be to slap a mender in instances, but that would make gear durability even more redundant, they might as well just remove it
    Most of these sound like non-issues to me personally. :#

    1) When melding, the person requesting the meld uses their own materia. This could be handled the same for repairing. No need to use the other person's stock.

    2) If someone doesn't know how repairing works, then that's on them. Simply telling a person "hey, I can't do that one for you" is easy enough.

    3) This one could potentially be a bit problematic, but I doubt most people will resort to spamming a repair request. I've never had anyone spam me for melding, I don't see this being a big deal for repairing either.

    4) I'm not quite understanding this one. Keeping gear repaired is the responsibility of the player themself. I doubt DF groups are going to force crafters to be in each party (how could they), and if you have a static you run with, well, if they're crazy enough to force crafting on their group - that's their own right. However, it's still shifting the responsibility from the player. I would imagine that a static member would be more likely to be called out for not keeping their crap repaired vs. forcing everyone to level a crafter.

    5) Put a mender in instances, it's still a gil-sink which is the only purpose of gear-repair in the first place.
    (0)
    Last edited by Skivvy; 07-26-2018 at 12:09 AM.

  4. #4
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Quote Originally Posted by BillyKaplan View Post
    IIRC repairing other people's gears existed in 1.x but it was removed. As much as I want that functionality back, I can also see why. It's too prone for abuse.
    For starters, it absolutely should not take anything from the crafter repairing, otherwise people will just say no, even if they're compensated. At the very least, it means they'll have to go get more later which is a hassle, but they might only have enough for themselves. You should manage your own dark matter when repairing gear, even by proxy like that.
    Then there's people who don't know how gear repair works, and will start harassing people for not having certain crafters so they can't repair their gear. "But you have a level 70 CUL!" yeah, for all the good that'll do your broken boots...
    And then there's the simple fact we're dealing with the human element. They can say 'no' for a plethora of reasons even if all it takes from them is clicking a button - and let's not get into how forcing a dialog on someone is already problematic. You can't even trade in instances.

    And then there's the other issue where if you do anything that isn't just slapping a mender NPC in all instances, you're effectively forcing crafters into the battle meta...

    The simple, go-to solution regarding this would really be to slap a mender in instances, but that would make gear durability even more redundant, they might as well just remove it
    You... don't really have an argument here. You just described a system that already exists in the game.

    Materia melding via other players already exists. Which is also job/level dependent, meaning the melder has to have the correct jobs leveled up to at least the level of the equipment (not so for repairs, which are up to 10 levels below the item's level).
    On top of that, melding also requires a catalyst, carbonized matter, which is taken from the person requesting the meld. Nothing is taken from the melder.

    My point is that a system that tweaks gear at the request of another is already in place, and very little additional work would be needed to take this a step further for repairing gear, mirroring the existing Request Meld system.
    (1)

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