Quote Originally Posted by Lukha View Post
I'll never understand people who actively argue against reasonable QoL requests. What's the point? Is it just to be contrary, or do they feel like the dev team somehow needs their protection from people asking them to do their job?

This would be a great fix to make, if they could find the time for it. Anyone who plays a Healer regularly has said a few curses over a wasted swifter. Macros don't really help if you both go to raise at the same time, or if there are multiple people down and you both target the same person.
Few things with this one, first of all people may resist a QoL change if it does not match their self interest, and Se is part to blame on this. "Server limitations" is hard over and over so people may feel the need to "fight" for their QoL wants over another because "Server limitations"

Having some kind of pop up is a bad idea since the game is slow with menus and such. I really do not have an idea how to address this from a programing standpoint other then do not cast raise right away, see if someone else does first, a sec or 2 not long then use it.

Quote Originally Posted by CrystalRainbow View Post
Have you tried not having your party members die?

Honestly it's part of the skill of the game.

Watch the other healer cast bar.
Watch to make sure target doesn't have effect yet.
Communication.
Having people not get oneshoted is part of the game too but that happens, healers cannot completely prevent someone from dying. (rescue has a recast too)
swiftcast raise has no cast bar
server latency and besides you both could hit it at the same time.
rarely works in pugs.