Quote Originally Posted by Remedi View Post
We could argue that the current mythic+ are also a catering to casuals since they offer a good amount of loot, while before challenge modes were catering to ppl liking a challenge too



If I may insist however, ppl ask that while also looking toward mythic+ from wow, but if you consider that 90% of the mobs in dungeons simply autoattacks the tank, increasing their health and dmg would simply making them HP sponge and adding Potd debuffs on the dungeon won't really change your approach that much.

Some affixes on M+ change your whole approach to the content but that is also because mobs variance is much higher in wow than here.
I mean Necrotic is stacked much faster on a dual wielder mobs than a 2h or 1h one, but we don't really have something like that here.
I really think that the problem is in the base material and the overall design of dungeons, they really need to improve, I dunno put a healer mob in a pack that if left alone will cast cure 3 and full heal the pack, a mob thta knockes ppl away into other groups, caster mobs nuking ppl from orbit.
Only when we have fixed the core we can really talk about a scaling type of content or rework of old ones, otherwise we'll only get boring HP sponge.

Or we can simply ask them to add an arena type content that is a boss rush with a roulette of debuff like battle station. I mean there are idd alternatives, the sky is the limit afterall

The issue with bringing m+ to this game isn't just how the dungeons are designed either, but also how classes and the entire game is designed. WoW has far more customization for characters as far as combat is concerned. Not only are there more than twice as many specs in that game, which are basically as different from one another as jobs are in this game, but there are also the talents. Gear is also different, offering bonuses and augmentations other than just differences in stat distribution. Toolkits are more well-rounded and fleshed out as well, with more unique abilities and utility spells that help players solve problems created by the scaling. The difference in dungeon design is definitely an important difference, but it's not the full story. WoW is simply built better for that sort of content.