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  1. #9
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by RiyahArp View Post
    This generally won't work. The problem is the same as soloing challenge floors in HoH or POTD; the game can't really scale difficulty slowly, and you'll quickly hit chokepoints. You'd get maybe two or three instances people can do, and then the fourth one people would have to pick certain dungeons that are even possible to do, where the boss just won't instawipe you or the mobs won't if they get boosted enough. Fifth would need cheese comps like how rdm is only one that can solo, unless it just ends up being heavy rng in terms of pomader drops or conditions that can apply to a floor.

    They are better off just making single dungeons or trials they can hand craft to a specific difficulty.
    It would work quite well honestly. I don't know why you think it wouldn't. All savagry content has the same standpoint. Groups can either do it, or not do it. Some take longer to learn and complete while others do not. You don't need pomanders in the dungeon or crappy HoH conditions. That's why HoH is difficult, the conditions that come with each floor. Either you have a pom to negate or you suffer. If you negate, the floors are cake.

    And scaling up the mobs would take MINIMAL effort to make as apposed to sapping even more dev time to make new content entirely.

    tldr -- I disagree with you lol

    Quote Originally Posted by KisaiTenshi View Post

    "Would you rather have all the old ARR content revamped like Mythic+ in WoW, and have patch 5.0 pushed off to 2020?"
    Insert hyperbole? Don't over exaggerate just to make your point feasible.
    (0)
    Last edited by SinisterJoints; 07-27-2018 at 03:53 AM.