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Thread: Overpower

  1. #11
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I still wish Warrior had some sort of Flash variant. One of the very first 70 dungeons was built in such a way to ensure that you see the limitations of Overpower.
    (0)

  2. 07-24-2018 08:31 AM
    Reason
    Enmity modifiers mentioned were incorrect.

  3. #12
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Abyssal Drain has only straight damage-to-enmity (1x modifier).
    Wrong.
    (2)

  4. #13
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hierro View Post
    T h a n k y o u.

    All those wrong enmity values made me uncomfortable.
    (1)

  5. #14
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Steel Cyclone is a circular PBAoE enmity tool.
    (2)

  6. #15
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TouchandFeel View Post
    Abyssal Drain is not smaller than Unleash, they both have an area of effect of 5y.
    Good catch. Id have to agree then, it must have been just poor positioning when we noticed the difference.

    Quote Originally Posted by Ekimmak View Post
    I still wish Warrior had some sort of Flash variant. One of the very first 70 dungeons was built in such a way to ensure that you see the limitations of Overpower.
    Try to save Steel Cyclones for those pulls. THe real issue is how long u have to wait for them, when u have no tools at lower MRD levels to maintain your TP. a new GLD can spam flash, and a new DRK can spam unleash, which helps a ton as a newer player undergeared against geared players (and more so SAM/RDM at low levels)

    But WAR was meant to use zerk before each overpower, with its lowered CD, but then they upped it CD again, and now MRD has a bit of an issue with threat and TP compared to the other 2. (Of course what i consider a problem, and what others consider "good enough" is different, as many people who claim to be fine and hold perfect hate as is, usually only hold 80-90% of the hate, rather than a full 100%, and its arguably ok, since low levels dont hurt DPS much. But this gets new tanks to think not holding hate better at HL is fine.)
    (0)
    CLAIRE PENDRAGON

  7. #16
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Can try with Marauder to keep a distance ahead of the rest of your team so have a little extra time to 'face-pull through' the mob pack. They'll collapse into a tight group quickly and then start Overpower.
    Quote Originally Posted by TouchandFeel View Post
    Abyssal Drain is not smaller than Unleash, they both have an area of effect of 5y.
    5y starting from the edge of target enemy's hitbox or 5y from it's center? There are occasional times where I get a stupid AD whiff and the anger starts.

    So I pull with drk not too differently than i do war just to keep that in check. Could start with an Unleash but if WAR doesn't need, then DRK shouldn't either I guess
    (0)
    Last edited by Xenosan; 07-24-2018 at 10:11 PM.

  8. #17
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Xenosan View Post
    Can try with Marauder to keep a distance ahead of the rest of your team so have a little extra time to 'face-pull through' the mob pack. They'll collapse into a tight group quickly and then start Overpower.

    5y starting from the edge of target enemy's hitbox or 5y from it's center? There are occasional times where I get a stupid AD whiff and the anger starts.
    Actually I just realized why I thought the radius was smaller, and why my friends parser was showing different numbers.

    lets give an example of a simple 3 mob pull.
    each mob can be 6y away from eachother, preventing AD from hitting more than 1 target, if u target a mob with it. but if u stand in the middle of all 3, unleash will reach all 3.

    This is why i just always assumed the circle was smaller, mixed with the slightly smaller looking animation.
    never actually thought to double check up on that.
    (0)
    CLAIRE PENDRAGON

  9. #18
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xenosan View Post
    5y starting from the edge of target enemy's hitbox or 5y from it's center?
    5y starting from the center of the target and needing to reach at least the edge of the other mob's hitbox to register that mob getting hit, not edge of hitbox to edge of hitbox.

    Quote Originally Posted by Claire_Pendragon View Post
    lets give an example of a simple 3 mob pull.
    Precisely. If two mobs are 6y apart, targeting one with Abyssal would obviously not hit the other but running into the middle of them and using Unleash would, not because it is bigger but because you have changed the emanation point and so the distance is no longer the 6y between the mobs but instead the ~3y between you and the targets, allowing Unleash to hit them both.

    ------------------------------------------------------------------------------------------------------------------------

    Overall look at it like this, if you were standing exactly where your target is standing and you used Unleash, would it hit the other mob/mobs?
    If yes, then Abyssal would also hit them.

    While potentially confusing if you are not the best at spacial parsing and correlation, the fact that it works like this is also one of it's greatest strengths.
    Take for example the most common usage of the ability, using it on a large group of mobs to do damage and keep agro.
    Since the emanation point is based on the target and is independent of your location, you can target a mob that is roughly in the center of the pack and spam Abyssal while keeping the entire pack to one side of you and never having to step into the pack to make sure you hit them all which makes it easier, at least imo, to keep the pack grouped and organized as you want them.
    (0)
    Last edited by TouchandFeel; 07-25-2018 at 02:17 AM.

  10. #19
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kabooa View Post
    Unleash is 50 at like a 13x modifier or something.

    Abyssal Drain is 120 at x5 or so.
    Unleash has a 20.6x modifier, so it's 50 x 20.6 = 1030 enmity. Abyssal Drain is 120 x 5 = 600 enmity.

    so Unleash for more enmity, Abyssal Drain for more damage.
    (0)

  11. #20
    Player
    FPZ's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Dynamic Taru
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Great idea, should not be a target cast, it can get quite annoying at times angling it.
    (0)
    youtube.com/TaruTV
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    Royal blue, best blue!

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