Correction: I realized I was wrong on 2 points.
(1) Ground targeters would randomly fail, if a tree was in the spot in which the game would attempt to place it down. (or any other small obstacle)
(2) The game already makes Overpower based on the direction you face. But if you have face target set on, you always face the target, forcing all overpowers to face the target, since u always face it. But Overpower IS tied to the direction YOU face, so its possible to remove the target requirement as is.
CLAIRE PENDRAGON
I still wish Warrior had some sort of Flash variant. One of the very first 70 dungeons was built in such a way to ensure that you see the limitations of Overpower.
Good catch. Id have to agree then, it must have been just poor positioning when we noticed the difference.
Try to save Steel Cyclones for those pulls. THe real issue is how long u have to wait for them, when u have no tools at lower MRD levels to maintain your TP. a new GLD can spam flash, and a new DRK can spam unleash, which helps a ton as a newer player undergeared against geared players (and more so SAM/RDM at low levels)
But WAR was meant to use zerk before each overpower, with its lowered CD, but then they upped it CD again, and now MRD has a bit of an issue with threat and TP compared to the other 2. (Of course what i consider a problem, and what others consider "good enough" is different, as many people who claim to be fine and hold perfect hate as is, usually only hold 80-90% of the hate, rather than a full 100%, and its arguably ok, since low levels dont hurt DPS much. But this gets new tanks to think not holding hate better at HL is fine.)
CLAIRE PENDRAGON
T h a n k y o u.
All those wrong enmity values made me uncomfortable.
Steel Cyclone is a circular PBAoE enmity tool.
Can try with Marauder to keep a distance ahead of the rest of your team so have a little extra time to 'face-pull through' the mob pack. They'll collapse into a tight group quickly and then start Overpower.
5y starting from the edge of target enemy's hitbox or 5y from it's center? There are occasional times where I get a stupid AD whiff and the anger starts.
So I pull with drk not too differently than i do war just to keep that in check. Could start with an Unleash but if WAR doesn't need, then DRK shouldn't either I guess
Last edited by Xenosan; 07-24-2018 at 10:11 PM.
Actually I just realized why I thought the radius was smaller, and why my friends parser was showing different numbers.Can try with Marauder to keep a distance ahead of the rest of your team so have a little extra time to 'face-pull through' the mob pack. They'll collapse into a tight group quickly and then start Overpower.
5y starting from the edge of target enemy's hitbox or 5y from it's center? There are occasional times where I get a stupid AD whiff and the anger starts.
lets give an example of a simple 3 mob pull.
each mob can be 6y away from eachother, preventing AD from hitting more than 1 target, if u target a mob with it. but if u stand in the middle of all 3, unleash will reach all 3.
This is why i just always assumed the circle was smaller, mixed with the slightly smaller looking animation.
never actually thought to double check up on that.
CLAIRE PENDRAGON
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