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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Absolutely. I'd like to have that powerful feeling with my character more. FF14 tends to lack that.

    Perhaps make it so the Limit Break button becomes a personal Limit Break outside of instances and parties, that deals a bit less damage but still hits hard, looks flashy and deals damage for all roles.
    (0)

  2. #12
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    The worse thing about solo duties is that there are regularly constant mechs to deal with that often give you little time to actually stand around to use an LB to begin with. Some instances such as the recent Lakshimi and Tataru solos literally had you running around a lot or paying attention to the NPCs, and the Zenos ones had their fair share of challenges for some players.

    If there was an LB to use solo it needs to be something were we actually get given a timeframe to use it, and ideally they should have seperate animations to what you would normally use in party content, a bit like how Ungarmax is unique for squadrons.
    (0)

  3. #13
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Let's say the NPCs are in a party, and you're solo.

    I usually play Healer and Tank, I would not feel good being able to do my limit break since it does no damage.
    I think that they don't need to change anything.
    (2)

  4. #14
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I would really love the introduction of the Adrenaline bar to all solo play (and with your chocobo out).
    (1)

  5. #15
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    They already have the "universal solo" limit break in the game as Ungarmax. No matter what class you play, when you do squadron dungeons, you have Ungarmax to use. Just do the same thing for solo instances and let every class do Ungarmax when the lb bar is filled.
    (1)

  6. #16
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Espritduo View Post
    They already have the "universal solo" limit break in the game as Ungarmax. No matter what class you play, when you do squadron dungeons, you have Ungarmax to use. Just do the same thing for solo instances and let every class do Ungarmax when the lb bar is filled.
    Would also be nice for just mob grinding and FATE grinding in the overworld. And yeah, just give us all Ungermax. That would be the simplest solution to the "role" problem.
    (1)

  7. #17
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by kikix12 View Post
    Tank NPC's hold aggro quite well, actually. So well that even in tank stance and using aggro combo pulling the mobs off of them is a challenge, so casters should have no chance.

    However, what does happen is that tank NPC's focus on one enemy and do not grab stray mobs if there are more. Using AoE will therefore pull some mobs away.
    Ah, that would explain it. So I need to be careful about focusing on single targets for solo duties then? It's prettymuch the opposite of how we're taught to play the rest of the time, with AoE skills and summoner's DoT-spreading ability.


    Quote Originally Posted by MageBlack View Post
    Would also be nice for just mob grinding and FATE grinding in the overworld. And yeah, just give us all Ungermax. That would be the simplest solution to the "role" problem.
    But is Ungarmax an exciting skill to see? (I haven't trained my squadron so have no idea.) That's the main appeal of having it made available in solo content - having a big flashy attack that does a lot of damage.

    That special instance seemed to be set up so you'd have a full bar at the particular time in the fight, ready to use on those tethers.



    I'd really love some way to see the visuals of the limit break 'on demand' instead of maybe getting to use it in a dungeon and maybe having it be the hit that kills the boss so you can mess around with /gpose after. A multiplayer dungeon is not the time to be standing around admiring the pretty effects.

    Perhaps there could be some kind of 'dummy command' in the general actions that lets you set off a zero-damage version of limit break level 1, 2 or 3 just to see it.
    (1)

  8. #18
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Iscah View Post
    Ah, that would explain it. So I need to be careful about focusing on single targets for solo duties then? It's prettymuch the opposite of how we're taught to play the rest of the time, with AoE skills and summoner's DoT-spreading ability.
    It's the fault of the developers. They neglected AI of NPC's in duties for years. Only in scholars ~60lvl duties could you notice NPC's actually showing some sensibility beyond "attack the enemy, spam skills unmoving, kill, move on".

    There are multiple sorts of instances however (or rather, you could divide them by their style).
    Ones where there are waves of weak mobs for warriors to deal with, while the NPC's "tank" the strong ones. There you are meant to deal with the weak ones and you ain't gonna get a tank whatsoever. Especially if there are multiple NPC's does this come into play. Just ignore them until you kill everything that moves and is not on them initially, nothing you can do about aggro.

    Ones where the NPC's are just meant to tank the big-bad. Usually these are the instances where NPC's will only really draw the strongest guys and the fodder will initially go for them, but you're going to draw aggro on them anyway. Killing them one by one will simply save you the headache of doing that with the whole mob at once, but then again...doing it too slowly may lead to the NPC being killed.

    And the "tank" NPC's where they actually seem to hold some decent aggro on more than one. These I think to be quite rare by my memory...outside of tanks job quests, really...Some NPC's will actually use an AoE here or there. Unfortunately...some of them are scripted so that doesn't really help.


    But yes. If you have problems actually managing the mobs aggroing on you, try to thin their numbers out by picking them off one by one first. Some of the fights have mostly fodder and the NPC's actually fight the fodder too, so focusing on these same mobs is as safe as it will get. You're not too likely to take aggro off of an NPC against a mob they actually target.
    (0)

  9. #19
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nabril View Post
    I find it strange that a man with your signature is asking for a limit break 3 in a solo instance.
    That has absolutely nothing to do with the topic at hand but sure take cheap and petty jab at me ;P
    (0)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

  10. #20
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hypnotic13371337 View Post
    Well, if we did that. the problem would be that

    1. The encounter doesn't last anywhere near long enough to get LB 1-3 and there was no point to having it

    2. The encounter HAS to last long enough to get LB 1-3 and it just gets stale having to fight X person or army or what have you for 5 mins to press a button and either win the fight, or NOW you can do the fight
    You could always change the rate at which the LB is acquired based on the length of the duty. Even if it's only ever available as a coup de grâce, I think a lot of people would find that more interesting than finishing off the primary bad guy with something as anticlimactic as Fast Blade.
    (0)

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