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  1. #51
    Player MoroMurasaki's Avatar
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    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vorx View Post
    And yet Intelligence still states it raises spell attack.. I swear if you elites ever thought outside your boxes it'd be scary..
    Not that I want to discourage anyone from continuing to point out how wrong this guy is buy I am fairly convinced at this point that he is a troll. There is no way an actual person can be this ignorant to readily available information.
    (3)

  2. #52
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Cheremia View Post
    And even back then, did INT melding actually do anything worthwile because if you wanted to do actual damage, you went into cleric stance, which switched the two stats? Were the melds static?
    Healers never melded INT. If they weren’t melding Accuracy for raids so that they could DPS without missing, then they were melding Crit, Determination, or Spell Speed. No one in their right mind would ever recommend melding INT on a healer—then or now.
    (0)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #53
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cheremia View Post

    And even back then, did INT melding actually do anything worthwile because if you wanted to do actual damage, you went into cleric stance, which switched the two stats? Were the melds static?
    Cleric Stance would switched the entire INT and MND stat, if you melded anything to MND or INT, they would also be switched, so if you melded INT to healer gear, it would become MND under cleric stance.

    As I've stated before, the way Cleric Stance worked before was simply BAD, because allowed too many ways to make a mistake, from bad bonus point allocation, to bad gear, to lag.

    They should have either:
    A) Made it a WHM solo buff that lasts buffs the next caster attack (by adding MND to INT), regardless of the caster attack, and drops off after 10 seconds, recasts after 10 seconds.
    or
    B) Replace it a WHM party buff, that buffs the next caster attack (by adding the healers MND to INT) of each party member, and recasts after X seconds relative to the number of caster party members.

    The existing buff is something of a joke (5% potency), and wasn't worth adding to the role bar.

    The way it worked before, you were penalized for switching twice, thus you get stuck casting lamed DPS, or lamed healing, thus more parties wiped from bad or lagged stance dancing. It was bad, full stop. It was not like Tank stance, where you could still recover from a mistake.
    (1)

  4. #54
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    Cleric Stance would switched the entire INT and MND stat, if you melded anything to MND or INT, they would also be switched, so if you melded INT to healer gear, it would become MND under cleric stance.

    As I've stated before, the way Cleric Stance worked before was simply BAD, because allowed too many ways to make a mistake, from bad bonus point allocation, to bad gear, to lag.

    They should have either:
    A) Made it a WHM solo buff that lasts buffs the next caster attack (by adding MND to INT), regardless of the caster attack, and drops off after 10 seconds, recasts after 10 seconds.
    or
    B) Replace it a WHM party buff, that buffs the next caster attack (by adding the healers MND to INT) of each party member, and recasts after X seconds relative to the number of caster party members.

    The existing buff is something of a joke (5% potency), and wasn't worth adding to the role bar.

    The way it worked before, you were penalized for switching twice, thus you get stuck casting lamed DPS, or lamed healing, thus more parties wiped from bad or lagged stance dancing. It was bad, full stop. It was not like Tank stance, where you could still recover from a mistake.
    You 100% could recover from a mistake, especially as WHM since Benediction was just as effective in Cleric Stance. As SCH your fairy was still healing while you were in Cleric as well.

    Don't put down an ability just because you weren't able to use it effectively. A lot of people enjoyed the old iteration of CS and benefited from it.

    To answer the actual question - no, there was no point in melting INT even back then. The amount you could gain from melds was already quite small and with the additional penalty to healing magic potency it made it pointless. You were better off tossing up dps out of Cleric than trying to heal while in it.
    (2)

  5. #55
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vorx View Post
    And yet Intelligence still states it raises spell attack.. I swear if you elites ever thought outside your boxes it'd be scary..
    Maybe the issue is you're trying way too hard to reinvent the wheel.
    (0)

  6. #56
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Thanks for the answers, I asked because i thought i had a fever dream after seeing him say INT Meld. I always had accuracy and whatever else back then...
    But considering he's just talking nonsense i shouldn't REALLY have wondered but it's just something that was in my head...

    Thankfully somebody explained everything to me at first when i started so i knew i could stance dance when i started healer.

    It was fun to stancedance but sometimes it was a bit weird.

    But back to topic, what if healer get something like Foe Requiem of sorts?
    I wouldn't say straightup buffing damage from others too, but something that uses TP and does some sort of effect in some way to either the party or the mob... hm
    (2)

  7. #57
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Cheremia View Post
    but something that uses TP and does some sort of effect in some way to either the party or the mob... hm
    Honestly, if they implemented Dancer in 5.0, I’d love to see it as a melee healer that has heals or buffs that use TP.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  8. #58
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    How do you balance this though? All the other healers use MP and specific gear that reflects the cost for specific content.
    Do they add completely new gear for Dancer, along with a completely new balancing system so it can work in all the different types of content/
    I mean it's a great idea, but if you are a developer isn't it a nightmare to fundamentally design when you could just have them use healing gear and dancing "magic".
    [I think this won't happen, but it's still a problem]
    (0)

  9. #59
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Lubu_Mykono View Post
    How do you balance this though? All the other healers use MP and specific gear that reflects the cost for specific content.
    Do they add completely new gear for Dancer, along with a completely new balancing system so it can work in all the different types of content/
    I mean it's a great idea, but if you are a developer isn't it a nightmare to fundamentally design when you could just have them use healing gear and dancing "magic".
    [I think this won't happen, but it's still a problem]
    I would imagine they would still share the same gear. Stat-wise, DNC would probably still scale off of MND in terms of both damage and heals; their skills would just have a TP cost as opposed to an MP cost. There isn’t much reason to scale them off of another stat. MP usage and skills aren’t tied strictly to MND, since casters also use MP but they scale off of INT.

    The only substat that directly affects MP in this game is Piety, which, in optimization terms, is not as important as other substats—you only meld Piety if you need more MP; if you don’t need more MP, you don’t meld Piety...instead you’ll favor another substat (generally Crit or Determination). If DNC doesn’t use MP, Piety would be a moot stat on it. That would bring up issues with gear that have piety on them as a secondary, as they would be completely worthless, but I would imagine that DNC would just ignore those pieces in favor of others that do not have Piety on them (much like how healers try to do now, unless the same piece also has Crit and they want a high-Crit build—a lot of players that optimize already ignore the more useless substats on gear).
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #60
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    The thing is, it would fit dancer really well, yes.

    But what if other healers had something with TP and each healer has a different effect with it?
    Like i said, i wouldn't know WHAT sort of effect, but TP is pretty useless for healer so why not make them able to have abilities, that use TP
    Or sacrifice TP if you want to call it so to give the team/1 person a cool little buff.
    (0)

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