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  1. #31
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    "Own your aggro".

    Those were the words given to me by my tanking senpai a little ways back. He was not very sympathetic when I told him about getting trolled in 50/60 roulette when the DPS purposely pulled ahead of me knowing I was a budding tank. He literally told me I can choose to cry about it, or get better, faster, and stronger and "Make the DPS know who's the HBIC". I chose the latter.

    Granted, a DPS who pulls ahead of the tank better know what they're doing, but I feel it is never a tanks job to let an AWOL DPS player eat dirt. This serves to lengthen the run even more so than it does teach that player a lesson. If someone is taking damage, you need to protect them. That is YOUR role. "Own your aggro"
    (5)

  2. #32
    Player
    Siegrand's Avatar
    Join Date
    Jul 2016
    Posts
    6
    Character
    Siiegfrida Bellamore
    World
    Adamantoise
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Gemina View Post
    "Own your aggro".

    Those were the words given to me by my tanking senpai a little ways back. He was not very sympathetic when I told him about getting trolled in 50/60 roulette when the DPS purposely pulled ahead of me knowing I was a budding tank. He literally told me I can choose to cry about it, or get better, faster, and stronger and "Make the DPS know who's the HBIC". I chose the latter.

    Granted, a DPS who pulls ahead of the tank better know what they're doing, but I feel it is never a tanks job to let an AWOL DPS player eat dirt. This serves to lengthen the run even more so than it does teach that player a lesson. If someone is taking damage, you need to protect them. That is YOUR role. "Own your aggro"
    While I still think that people who pull instead of waiting for the tank to are assholes, I like that methodology.
    (2)

  3. #33
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Siegrand View Post
    While I still think that people who pull instead of waiting for the tank to are assholes, I like that methodology.
    Oh believe me, I am far from excusing these players from poor etiquette. However, intent of the DPS is important. I will even say there are rare cases where it might be best to let them die if they pull early. An example would be where if they pull when the party's resources are depleted, which will lead to a sure wipe if everyone attacks. One death is far better than four. Again though, this is an extremely rare situation, and would suggest the DPS player has no idea what they're doing, or they are trolling. Either way: dead, and possibly booted.

    A DPS pulling before the tank will likely not intend to tank the mobs they pull. They will expect the tank to take the aggro off of them. If the tank is experienced, which the DPS players should be able to gauge before pulling ahead of them, it won't be a problem, and the run will go faster. Some tanks are even thankful for this. However, if the tank is inexperienced, it can really bring the run down, and also make the tank feel inadequate.

    Experienced players who are very adaptable are quite rare in DF. Because of this, it is generally just good practice to let the tank pull at their leisure save the case where they stand around for minutes on end with their heads in the clouds. I find it best to go into DF with an expectation no higher than the bare minimum. Especially as a DPS. It would be really awesome if we all operated under the mindset, "How can I be the best help to this group?" rather than, "I hope these effers don't slow me down."
    (0)

  4. #34
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Good tanks can identify what the party is capable of and set the pace based on said assessment. If a trash packs dies fast then there's no reason to take 200 years between pulls. On the contrary, if trash packs are dying slowly due to bad dps players then there's no reason to pull big and you can go slower than usual or you can kick the baddies from your party in order to not sour your own experience. Basically all this comes with experience and if you never step out of your comfort zone and experiment then you will never get better.
    (1)

  5. #35
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Dunno. If DPS is pulling ahead of you, its either "muh stacks!" - so its ok to pull ahead (just grab aggro back), or tank is too slow.
    (2)

  6. #36
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TouchandFeel View Post
    To expand on this, I have ended up in DF groups with tanks that would literally just stop and wait upwards of 10 to 15 seconds before pulling every single individual group of mobs. I have had tanks that do this and spend the wait time slowly marking every single mob in the group first.
    This is one of the biggest ones that get me. I don't mind if its a low level dungeon where the DPS might not have AoE yet, or where the tank doesn't have their stance. I will usually just DoT everything and if I end up tanking as the healer, oh well, the mobs do basically zero damage anyway. In high level dungeons where everybody has AoE and tank stances are a thing, it doesn't make sense at all to single target everything. If I see it in a higher level dungeon (50+), I'll usually throw out some Holy spam to see if they get the hint once their enemy list goes all green/yellow instead of all red. Some do, but some still keep single targeting and marking everything. I've ended up tanking all of Baelsar's Wall minus the bosses on WHM because of a tank like that.

    Also the ones that sit and wait for everybody to be at absolute max HP, MP and TP before pulling a boss. Bonus points if they sit there and wait on the healer's shield buff to wear off before pulling. Like why? Divine Benison isn't going to pull aggro like that...
    (2)

  7. #37
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Joven View Post
    Nope, that's just the DPS being impatient. Just sit back and let them die before continuing.
    Tanks usually have to go first but I would disagree with letting the DPS die. In most cases when this happens, the DPS is well geared and is able to take a few blows (at some lower levels they might even last longer than the tank). In most cases no one will die and the dungeon will go even faster cause they can continue their combo. Yes it might be a douchy thing to do as DPS but it's not worth slowing the dungeon down since no one is dying.

    You bear no responsibility on that impatient DPS dying but it's imo pointless to sit back and let them die, just do your best to keep everyone alive in whatever circumstances, that's the tank mentality you should be going for (and put out as much damage as you can for high end content).
    (0)

  8. #38
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SamRF View Post
    Tanks usually have to go first but I would disagree with letting the DPS die. In most cases when this happens, the DPS is well geared and is able to take a few blows (at some lower levels they might even last longer than the tank). In most cases no one will die and the dungeon will go even faster cause they can continue their combo. Yes it might be a douchy thing to do as DPS but it's not worth slowing the dungeon down since no one is dying.

    You bear no responsibility on that impatient DPS dying but it's imo pointless to sit back and let them die, just do your best to keep everyone alive in whatever circumstances, that's the tank mentality you should be going for (and put out as much damage as you can for high end content).
    it's nice to shirk an impatient DPS that is pulling constantly, but in general pub roulettes or casual content you are better off just eating it and taking the aggro. I hate it as much as other people but if them dying then complaining then laughing at them as the healer raises them is nice it just makes the whole run awkward, not to mention a lot longer because of DPS fall off and wider chance of wiping.

    I just try to eat it up and move on, there is a lot more important stuff in the game to do and worry about than DPS with stupid etiquette. If they do it with you randomly they are probably going to do it with another tank and healer again, let them make a pointless argument with them.
    (0)

  9. #39
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Just grow a thick skin and decide on how you want to play this game. You can't please everyone so don't even try, just play the way you want. The choice is yours. Especially when you're a tank or a healer and can decide who lives and who dies.

    ps. and no, random players are not a team. Team can be formed only with friends and people you know.
    (3)
    Last edited by fumofu; 08-15-2018 at 06:38 PM.

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