Results 1 to 10 of 39

Hybrid View

  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    For the majority of the time you WILL be the one that pulls.
    It's not extremely common to see DPS pull unless you are unnaturally slow at your pulls. THen you may see it more often.

    If you're taking what's considered to be an acceptable pace, then you'd only see it if a player needs to keep their stacks, and they'd likely do it because they're rather skilled and know how to handle it, or accidentally and they derp around and run in a panic. Again, you won't see it very often. Accidents happen and higher skilled players are few and far between in roulettes.
    (2)

    http://king.canadane.com

  2. #2
    Player
    Fytayn's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    64
    Character
    Lula Moon
    World
    Faerie
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Canadane View Post
    ...If you're taking what's considered to be an acceptable pace, then you'd only see it if a player needs to keep their stacks, and they'd likely do it because they're rather skilled and know how to handle it, or accidentally and they derp around and run in a panic...
    You're making the assumption here that this DPS is competent at playing in a group. Some players only comprehend how their Job plays when solo so they are trying to keep stacks/mechanics up without understanding how Tanking and Healing work; they are doing it intentionally but idiotically. Others might be used to a certain pace because they usually run with skilled and well-geared Tanks and Healers; they are also doing it intentionally but not adjusting to their group.

    And that's assuming the DPS isn't having difficulty playing their Job. I've had DPS trying to pull more and more, or complaining about pacing, when the damage output of the party isn't high enough to support it. My suspicion is that these players are used to the pace they can keep as good Tanks or Healers but can't play their DPS very well. Sometimes the DPS or Healer are simply under-geared and pulling large or fast isn't a good idea. Alternately I've had a two Monk party (or equivalent) ask to pull large groups when the AoE damage output is not enough to justify it. That's less a lack of skill and more of a problem with understanding the difference between a Job's single-target and AoE damage output.

    Going back to the top: no, I would not just let them die. I'd use that "communication" some people are demanding to tell them to stop in party chat, maybe even explaining why, and offering to let the DPS or Healer to give me a reason otherwise. This is done quickly while pulling a group because it shouldn't need more than two messages per party member. If they have a good reason I'll try things their way. If there's no good points raised, not "go faster" or "my friends are faster than this", I'll expect them to follow my pacing. After that I will let them die if they pull because they gave me no reason to change pace. They were warned.
    (7)