

The wall to wall pull lets them know exactly what I'm planning and expecting to happen.I'd have to disagree. The tanks should be the ones to set the pace for a run. I might not like speed runs, but if the tank can hold the hate then I'll do my best to keep up. If they want to take it slow that's OK too. DPS is just way to squishy to go running ahead.
Ultimately it comes down to communication (which I've found sorely lacking in dungeons since I've been back). Let the party know your level of comfort in how fast you want the run to go and get their input.
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