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  1. #1
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Hierro View Post
    As a team player, my best interest lies with the DPS themselves. If they're ready, then great it's time to pull and start tanking! Speaking frankly, within your leveling dungeons and average casual duty finder setting, there isn't anything a tank needs to wait for.

    Just suck it up and voke and establish hate if your DPS pulls first.
    I'd have to disagree. The tanks should be the ones to set the pace for a run. I might not like speed runs, but if the tank can hold the hate then I'll do my best to keep up. If they want to take it slow that's OK too. DPS is just way to squishy to go running ahead.

    Ultimately it comes down to communication (which I've found sorely lacking in dungeons since I've been back). Let the party know your level of comfort in how fast you want the run to go and get their input.
    (8)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Joven View Post
    I'd have to disagree. The tanks should be the ones to set the pace for a run. I might not like speed runs, but if the tank can hold the hate then I'll do my best to keep up. If they want to take it slow that's OK too. DPS is just way to squishy to go running ahead.

    Ultimately it comes down to communication (which I've found sorely lacking in dungeons since I've been back). Let the party know your level of comfort in how fast you want the run to go and get their input.
    The wall to wall pull lets them know exactly what I'm planning and expecting to happen.
    (1)

  3. #3
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Why do we need to stance dance, if the instances are built around each role doing their particular job. If Dev wants us to tank and gives us the tools to tank, why do people expect the tank to then help out the DPS if DPS has all the tools they need to DPS? Isnt the fact that the Tanks ability to tank is already interwoven with his ability to DPS? I can't speak to much for the paladin and warrior, as my levels in them aren't that high, but from what I've seen in DrK they don't need to or shouldn't have to switch between turning grit on and off. I would like to see a tank particularly Dark Knight maybe not need to turn off its "Tank Stance" and more of its abilities gaining benefit from him being in that stance overall like how Bloodspiller does.
    (4)
    Last edited by Selvokaz; 07-23-2018 at 06:26 AM.