Quote Originally Posted by Nezerius View Post
Except the first 100 floors progressed the PotD story with (almost) every set of 10 floors. With HoH, that only happened 3 times. That still means that more development time was put into PotD.

It was developed by the same team, but that still doesn't mean that it's developed specifically for patch 4.36, it just happened to be ready to be released at that time. If it were developed specifically for patch 4.3x, it'd have been shown on the mini-site.
Yeah, I think you're right. HoH is less than PotD by those measures. I feel like it had more original enemies too with the floor 50 and 100 bosses appearing as enemies for the first time, whereas HoH's only sort-of-original boss design was floor 30 but is clearly a reskin of Titan. I think the gravedigger type enemies in PotD's higher floors were an original enemy at the time too, which later got reused in the north section of anemos at night, near the monoeye.

Ok yeah I see what you mean about MHW. Yes, it's an anomaly which happened to land here because that's when it was ready. Eureka would have started from earlier patches too if it was ready when they originally projected, so it was delays that caused some recent patches to be unusually well stacked. I think overall though, the team seem to be working about as hard as they ever were, apart from way back in 2.x through 3.0 when they overestimated the challenge and almost killed themselves trying to deliver on promises. They ended up doing unsafe business practices working overtime every night for too many weeks in a row until mental exhaustion. So they were all owed a vacation after that, delaying patch 3.1. Now they have a more optimised workflow and aren't going to promise crazy things like adding jobs in patches between expansions for sanity reasons.