Quote Originally Posted by Vaer View Post
TBH the only thing pulled out was one dungeon, aquapolis (there's already two of these areas anyway in SB and it's being updated next patch) in exchange for the 2nd area of eureka and an ultimate trial.
I was pointing out that calling 4.3x "unusually large" was odd, and compared it to a HW patch with the same number.

Quote Originally Posted by Vaer
Honestly I think they put more effort into the Namazu tribe than moogles. (You can do them as a gatherer in addition this time)
I dunno, I felt like the gathering part of the dailies was pretty basic, similar to how the Ixali dailies sometimes had players gathering stuff before the crafting part.

Quote Originally Posted by Vaer
The story this time for HoH is lame, and PoTD actually had a somewhat functioning one but wasn't that great either. The hard floors for PoTD didn't release until 3.35 so they spread that patch out, too.
I forgot that floor 51-200 was actually added in 3.35, so I can add that to the list. I also never said that SE didn't spread out content in 3.3x, just that it wasn't nearly as spread out as 4.3x. I'm also including content after the initial 3.3 patch (3.35/3.38), because that's what Rufalus was doing as well.

Quote Originally Posted by Vaer
They also added a ton of housing wards in the previous 4.2 patch. For PvP, they already added Rival Wings, a new map and spending most of their time making the pvp team thing/tournament. If we aren't counting MHW collab, it's a wash to me. It's mostly the same stuff, just spread around. Depends on how much you value that extra dungeon I guess.
They also added a new PvP mode in the 4.2x patch, with the Feast being released in 4.21.

What I'm getting at is that the amount of content isn't shrinking as much as it seems, but the amount of content delivered with each individual patch certainly has shrinked (or in other words, it's been spread out over the initial patch/subsequent 'mini'patches a lot more).

I also agree that the 8-man raids should really feel more like raids, instead of teleporting from fight arena to fight arena. I imagine this is the case for Omega because they spent a lot of resources on developing the Alliance raids.