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  1. #1
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70

    5 floors each raid tier in 5.0?

    1s - belt,acc
    2s - head, shoes, hands
    3s - head pants
    4s - chest
    5s - weapon, weapon coffer, mount, minion.

    More bosses more fun xD?
    (0)
    Last edited by giwaman; 07-22-2018 at 08:48 AM.

  2. #2
    Player
    Matrinka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    472
    Character
    Jenni Meowmeow
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    With the trend of getting less each patch... I expect them to reduce each raid tier to 3 fights instead of 4.
    (24)

  3. #3
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    How about a raid that is actually structured as one, rather then just 4 trails called a raid
    (10)

  4. #4
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ayer2015 View Post
    How about a raid that is actually structured as one, rather then just 4 trails called a raid
    (7)

  5. #5
    Player
    RamothElggur's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    401
    Character
    Ramoth Elggur
    World
    Mateus
    Main Class
    Warrior Lv 80
    @Ameela I dunno but this feels more like a "Lets make something big and cool looking but people with no brains can beat it in less then a day" kind of content.

    The latest Raids are no where the the expetations people want. Coil set the bar quite high back in the day with raid designs etc., nothing is anywhere near Coil in terms of Difficulty and Design (difficultie is arguable cause some fights like in Alexander are quite tough). Ever since SB we get tossed straight into the fight. No more little paths or mini bosses before the actual boss fight ( Aside from alexander normal perhaps but that was just flat out boring and not challenging at all).

    i honestly do not understand why those Floors are still getting Called Raid, cause they are not, it is nothing but 4 Fights we get each new tier, 5 if you include the savage version of the 4th floor.
    Sure we also got those ultimate fights but what happens after you beat them? Those fight will get repetetive over time just like the Floors or Primal fights. ( and dont come at me with beat the fight, 99% of the player community has No interest in those fights ore are incapable of pressing buttons in the right order so you expect them to beat the ultimate fights.... or you wanna do them with them in PF? no way!). Calling them Raids is just plain out wrong.

    What they really need is actual a proper Raid design just like the 24 brain dead stuff we get every odd numbered patch like mentioned above, but this will never happen because they simply cater more torwards the None raid community and try to make them happy, hence watered down diffiult and desing in litereally every content. It takes less then a day for the Elite playes to beat the latest tier, roughly a month for the more active raiders, but even after the second month the majority of people beat the fight and that even without playing their class correct since its gotten so easy. It is simply way too fast!

    For me personally i am having the same problem many others do, which is continueing this game. I promised the raid group to stay around for 4.4 but if this is just as boring and short like the previous raids and the "fan fest" does not show anything cool and exciting for the next expansion, i will doubt that i will continue to stay subbed. I will probbaly just move on and search for something else.
    (3)
    Last edited by RamothElggur; 07-22-2018 at 10:45 AM.

  6. #6
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by giwaman View Post
    3s - head pants
    I agree, we need more pants for our heads.
    (6)

  7. #7
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Matrinka View Post
    With the trend of getting less each patch... I expect them to reduce each raid tier to 3 fights instead of 4.
    I mean it's spread across the gaps more instead of piling everything onto one day, but 4.3x as a whole was already looking like the biggest patch cycle we've ever had before we found out that the MHW crossover stuff is also coming this patch.

    4.3 - 4.36 is the following....
    > MSQ
    > 1x normal dungeon
    > 2x trials and 2x Ex trials (Tsuku, Ratholos)
    > Eureka Pagos zone
    > 100- floor Deep Dungeon
    > Alliance Raid
    > Ultimate Raid
    > Custom Delivery client & sidequests
    > Doman Reconstruction & sidequests
    > Hildibrand quests
    > Beast tribe quests
    > Other sidequests (four lords)
    > Other updates (borderland pvp changes, Feast, squadron dungeons, DF choco races, etc)

    Shrinking content is a myth; 4.3x is unusually large. However judging from the last Live Letter, 4.4x patches won't have as much stuff, but it's not a trend. That was a big one to follow... Ultimate + Deep Dungeon + Eureka + MHW was very generous in addition to all the usual stuff....
    (1)

  8. #8
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    what next? 8man being voiced like the 24man? crazy talk
    (0)

  9. #9
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Rufalus View Post
    I mean it's spread across the gaps more instead of piling everything onto one day, but 4.3x as a whole was already looking like the biggest patch cycle we've ever had before we found out that the MHW crossover stuff is also coming this patch.

    4.3 - 4.36 is the following....
    > MSQ
    > 1x normal dungeon
    > 2x trials and 2x Ex trials (Tsuku, Ratholos)
    > Eureka Pagos zone
    > 100- floor Deep Dungeon
    > Alliance Raid
    > Ultimate Raid
    > Custom Delivery client & sidequests
    > Doman Reconstruction & sidequests
    > Hildibrand quests
    > Beast tribe quests
    > Other sidequests (four lords)
    > Other updates (borderland pvp changes, Feast, squadron dungeons, DF choco races, etc)

    Shrinking content is a myth; 4.3x is unusually large. However judging from the last Live Letter, 4.4x patches won't have as much stuff, but it's not a trend. That was a big one to follow... Ultimate + Deep Dungeon + Eureka + MHW was very generous in addition to all the usual stuff....
    4.3x is unusually large? Let's compare it to the entirety of 3.3:
    • MSQ
    • Two expert dungeons (Sohr Khai, Hullbreaker Isle HM)
    • One normal and one EX trial (Final Steps of Faith)
    • Palace of the Dead (First part, to gauge its popularity)
    • Fields of Glory (Shatter) frontline map
    • Alliance Raid (Weeping City of Mhach)
    • The Aquapolis
    • Warring Triad sidequests
    • Hildibrand sidequests
    • Anima sidequests, and its next step
    • Beast tribe quests (Moogles)
    • Raid Finder dyea
    • Other updates (Gnath/Vanu gear added to the respective beast tribes, Flowerpots/Flower vases, more housing wards, new DoH/L gear, dyeable Dreadwyrm gear, etc.)

    If 4.3 is the unusually large patch, than what do you make of a patch that's pretty much equal in size (or larger, since I don't really agree with throwing a crossover event as being part of the actual patrch)?

    The difference being that 3.3 wasn't nearly as spread out as 4.3x will be.
    (2)

  10. #10
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nezerius View Post
    If 4.3 is the unusually large patch, than what do you make of a patch that's pretty much equal in size (or larger, since I don't really agree with throwing a crossover event as being part of the actual patrch)?

    The difference being that 3.3 wasn't nearly as spread out as 4.3x will be.
    Compare Eureka Pagos to Anima saga. One is a complete zone with its own enemies and mechanics and music, the other is just quests redirecting you around old content. It's like comparing a new raid to a weekly quest that sends you back into an old raid. These Eureka zones in 4.x series are massive scale content which don't have a parallel in 3.x. I was quite surprised that they managed to keep that going alongside a new deep dungeon instead of just doing one or the other. Next the MHW content you say doesn't count, but it's real content that took a greater than zero amount of dev time so I feel it's relevant when arguing the devs aren't just being lazy and producing less and less stuff. It's a permanent new normal trial and extreme trial with a lot of new rewards attached (mount, minions, gearsets, housing item) not just a typical small scale event. We've dropped one normal dungeon but gained Ultimate raid compared to 3.x patches. I think the devs are doing fine.
    (4)

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