So your solution it to have the games' quality to get even worse? I don't get it.
If current industry didn't have the habit of launching "unfinished" products XIV woldn't exist and SE would probably have died for now.
Games have ratings just like movies. What kind of guidelines in quality control exists in the music or movie industry that doesn't exist in the gaming industry?
The only "quality control" that needs to exist for games is just truth in advertising. If a game tells me that it's going to have multiplayer on launch, and the game launches without multiplayer, and after launch they backstep and say multiplayer is coming later, I should be able to have a legitimate complaint against them. However I ultimately think the pre-order setup does a lot of damage for game quality on release. They have your money, why should they worry about quality? We've seen that happen over and over. It's why I only pre-order expansions for XIV and WoW now.
cerise leclaire
(bad omnicrafter & terrible astrologian)
Hmm... we have similar play styles here, you and I.As someone that started back in the 3.x cycle, and is basically only just caught up to where the game was when I started, I can say there's tons to do if you actually pace yourself. Granted, most of it is a grind, a dreadful one at that. But if you want to be completionist...
That said, when only a certain subset of the content is what appeals to you, naturally very little of any patch/expansion will keep your attention.
Perhaps it can be said the game caters best to the completionists. I'm wrapping up getting combat jobs to 60, but I've still got to loop back around and get my crafting and collecting classes up (finishing off those Moogle tribe quests in the process), I'm working on a second ARR relic weapon (and regretting the decision every step of the way), while starting a HW relic (regret soon to follow). I've almost finished off the ARR sightseeing log. I could craft one of everything just to say I did (damned addictive checkmarks). I think I've still got a set of ARR mastercraft books to get (stupid demimateria requirement). Demimateria! My desynth skills are woefully low. I was abandoned in an FC, I could figure out these exploratory missions. I've been to the Diadem once, that was kinda neat. I've heard there's a special zone I can see from treasure maps?
I've barely even touched PotD! The fact that I can't even get around to that astonishes me. It just comes off as the thing you grind so you can skip all that other stuff and get straight to the small slice of content you think you want. And if you have to do that, then, well, I hope you're getting your money's worth.
Well, speaking from a relatively new player's perspective I think that FF14 is a good game, but at the same time I already have cancelled subscription so I can play another game after it ends. The subscription I have is the month I got for free plus two weeks for being invited to the game I think. I'm not quitting though, I'm just going to mix it in with other games. Anyway I think the problem is both FF14 and myself.
My problem is that I've played so many other MMO's that it just feels like I'm doing the same thing again at FF14 that I simply do not feel dazzled even as a new player. If it was my first, second or even third MMO I would have loved it, but no not this isn't my first rodeo, far from it.
FF14's problem is that its content is more driven by quantity than quality. ARR content feels more like a bland tutorial than anything else. Quests in general, other than the story, is more or less overly simplified. Well, I think that the content USED to be of both quantity and quality but it has aged. I don't think it's devs' fault though. MMO as a genre has aged itself and started hitting creativity walls of late. Sure there are some "fresh" ideas but nothing so revolutionary that they produce more than a few sparks here and there.
I believe that an entire MMO community is desperate to play that game that gave off "MMO high" the first time we played one. Take Bless Online for example. I have no idea why it got the attention it deserved for being a recycled content that has already failed twice. On release it all but failed and player base was reduced to mere thousands in a matter of weeks. People wanted something new, but once again was disappointed.
On the upside in my opinion FF14 devs are far better than let's say Bethesda. From what I've seen they are far more transparent and attentive to the community. Also I've heard rumors that they are developing new MMO, and if true I'm definitely signing on to it because I know that they will make something good, and I will be there from the very beginning.
Last edited by Omegabear; 07-24-2018 at 07:24 AM.
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