Do not mistake "I have nothing to do" with "There is nothing to do". They are not the same.
Do not mistake "I have nothing to do" with "There is nothing to do". They are not the same.
Really the odd number patches I dislike the most. Mainly because its the catch up patch so you will run the new 24 man once a week and the MSQ is often very small, plus no real reason to running EX dungeon roulette since you already have the 360 gear and gear drops from the 24 man.
I look forward to August with Eureka and the MHW collaboration event and by the time those two cool off it will be time for 4.4 which should have enough content to keep everyone satisfied.
To be fair I was doing UWU before my static wanted to up the hours and I bowed out. I played like 2-4 hours a week. I like playing super casually, that doesn't mean I don't like engaging or challenging content. I'm probably (in terms of player hours) one of the most casual people on this thread.
While this game certainly caters to a significant # of player types they also design their content in such a manner that ends up being shallow across all game forms. There are obviously exceptions to this, but they still haven't found a way to design deep or robust content.
Minor side-bar the original DMC on DMD mode is the first and only time I've ever gotten so mad at a game I threw my controller at the wall and broke it. I was fighting Nightmare for the final time and he was a pixel away from death and he killed me from full HP with a single hit. Mind you I don't even think I was in High School yet.
I love Dark Souls though. I don't consider them "hard", but they're very engaging in that even basic enemies need to be respected.
WoW's Mythic+ is a great example of lasting content. It isn't indefinite (which may be what you're referencing instead), but it had tremendous staying power due to its scalibility.no mmo has lasting content in this day and age. This isn't just a xiv problem.
BNS had the Tower of Infinity which would probably qualify as lasting content. I loved it. A tower of increasingly powerful opponents and rewards? it was nice seeing how high I could get with each upgrade I got + as I got better with the matchups.
It was explained. They aren't out of keys, they just have a very limited amount left they can use so they save the account-wide unlocks for bigger items like mounts while the less important things remain single character. Trying to be selective so they don't run out.I mean come on. They told us paid items like the Wind-Up Yotsuyu were becoming single character only because they were out of keys for items and then suddenly put out an account-wide mount. There's likely some truth to the statement but it's starting to get extremely suspicious that the things they "can't" do are much less limited when extra money is involved.
One would reasonably assume that those physical items that come with an in-game item should get priority for these keys. Nobody is going to buy a bunch of copies of Encyclopedia Eorzea vol 2 for Matoya's Hat on multiple characters. Anyone can buy a Mogstation mount a bunch of times. Physical items don't sell as much because SE for some reason has a hard time meeting demand. It's simple. Mogstation mounts are a lot easier sell than the physical items. They get more money from Mogstation mounts. It's all about the money and nothing at all about the "important things."
Have you ever heard of this problem happening in any other MMO in existence?
If storage is truly SO DIFFICULT for them to increase for everybody, why are they able to do so when you pay them 5 extra bucks? Giving them the benefit of the doubt, I'm assuming it's because they have a forecast of how many people will pay for it, but what would happen if the forecast was exceeded? This is why I have a hard time believing that the game's coding is THAT LIMITING because if it truly is, then they need to invest a lot more time in fixing it because it's only going to cause more problems.
Last edited by Elamys; 07-24-2018 at 12:48 AM.
I wouldn't bother, some people defend SE no matter what SE does. I really do not understand why some people do so though. Do they get paid in some way? Do they get a thank you letter? SE is not looking out for anyone, just trying to figure out how to get the most money.One would reasonably assume that those physical items that come with an in-game item should get priority for these keys. Nobody is going to buy a bunch of copies of Encyclopedia Eorzea vol 2 for Matoya's Hat on multiple characters. Anyone can buy a Mogstation mount a bunch of times. Physical items don't sell as much because SE for some reason has a hard time meeting demand. It's simple. Mogstation mounts are a lot easier sell than the physical items. They get more money from Mogstation mounts. It's all about the money and nothing at all about the "important things."
Have you ever heard of this problem happening in any other MMO in existence?
If storage is truly SO DIFFICULT for them to increase for everybody, why are they able to do so when you pay them 5 extra bucks? Giving them the benefit of the doubt, I'm assuming it's because they have a forecast of how many people will pay for it, but what would happen if the forecast was exceeded? This is why I have a hard time believing that the game's coding is THAT LIMITING because if it truly is, then they need to invest a lot more time in fixing it because it's only going to cause more problems.
SE's current idea to lesson the sub/unsub frequency to try keep people subbed is to break up what little content they add into more mini parts, like the delay on HoH, etc.
Last edited by Vstarstruck; 07-24-2018 at 01:08 AM.
Well, speaking from a relatively new player's perspective I think that FF14 is a good game, but at the same time I already have cancelled subscription so I can play another game after it ends. The subscription I have is the month I got for free plus two weeks for being invited to the game I think. I'm not quitting though, I'm just going to mix it in with other games. Anyway I think the problem is both FF14 and myself.
My problem is that I've played so many other MMO's that it just feels like I'm doing the same thing again at FF14 that I simply do not feel dazzled even as a new player. If it was my first, second or even third MMO I would have loved it, but no not this isn't my first rodeo, far from it.
FF14's problem is that its content is more driven by quantity than quality. ARR content feels more like a bland tutorial than anything else. Quests in general, other than the story, is more or less overly simplified. Well, I think that the content USED to be of both quantity and quality but it has aged. I don't think it's devs' fault though. MMO as a genre has aged itself and started hitting creativity walls of late. Sure there are some "fresh" ideas but nothing so revolutionary that they produce more than a few sparks here and there.
I believe that an entire MMO community is desperate to play that game that gave off "MMO high" the first time we played one. Take Bless Online for example. I have no idea why it got the attention it deserved for being a recycled content that has already failed twice. On release it all but failed and player base was reduced to mere thousands in a matter of weeks. People wanted something new, but once again was disappointed.
On the upside in my opinion FF14 devs are far better than let's say Bethesda. From what I've seen they are far more transparent and attentive to the community. Also I've heard rumors that they are developing new MMO, and if true I'm definitely signing on to it because I know that they will make something good, and I will be there from the very beginning.
Last edited by Omegabear; 07-24-2018 at 07:24 AM.
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