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  1. #1
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100

    Pictomancer(cause no one asked for it)

    Okay so I lurk on the forums and when I see Job ideas I usually give my feedback. And although I said I had an idea for Geomancer, I said I wasn't going to release it; as a hopeful notion that it'll be implemented in a similar fashion to what i have, XD. Anyways, on a whim I decided to create a Pictomancer Job, which would basically be sorta like a Beastmaster/Tamer, since that what a Pictomancer is/was.

    http://tinyurl.com/pictomancer

    Anyways, a couple of things.

    1: The skills and how they work should be easy to follow. It should be easy to see the rotation/a rotation just from the descriptions. If it doesn't seem that obvious, a slightly more detailed explanation is on the second sheet.

    2: It doesn't look like the comments show on the one made to view. So the comments about the color spells aren't there. But I assure you all of the spell names are references to colors even if it doesn't look like it.

    3: The second sheet shows a mini mock-up of the Job Gauge. It's a pretty simple system of 1-2-3, but also of 3-2-1, or 2-1-3/3-1-2/2-3-1/1-3-2, you get the idea, lol.

    Everything should be there, I don't believe I missed anything; but I'm only a lala, so maybe I did, lol

    So feel free to look it over and tell me what you think for a change. And if you need anything explain, I shall.

    Also if anyone has a good lore quote, I'm all ears. i had stuff and thoughts but they all sounded too "modern" or "corny" so I wasn't happy. possible faux-icons to com later, possibly.

    oh, right this too...

    sorry its big, T.T
    (8)
    Last edited by Eloah; 07-20-2018 at 10:09 PM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  2. #2
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90

    So Relm Arrowny from FFVI

    So pretty much Relm, Shadow's (Clyde's daughter ) -.-/ Well we do sight seeing maybe power increase based on logs?
    (1)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ManuelBravo View Post
    So pretty much Relm, Shadow's (Clyde's daughter ) -.-/ Well we do sight seeing maybe power increase based on logs?
    Yeah, basically Relm, but I don't think strength based on the sightseeing logs is a good idea, runs the gambit of being like collecting Blue Mage skills.

    But any thoughts on the idea?
    (2)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Eloah View Post
    Yeah, basically Relm, but I don't think strength based on the sightseeing logs is a good idea, runs the gambit of being like collecting Blue Mage skills.

    But any thoughts on the idea?
    Well the reason I suggested the logs would be to make it fit into the story. Kind of having the story develop around Illshyre with the preoccupied artist. To get inspiration for new actions. Perhaps depending on weather or time effect it's attacks to an extend. Or can go completely different direction and make it similar to a rune knight type and use runes to summon aspects of pictures they want to capture.

    Example;

    Defensive stance;


    Green rune when used on a party member will auto cast effect on other rune holder up to 5 times with half potency. One on Healer other on tank. for example.

    Water rune replenishes MP

    Fire increases attack Damage

    ect

    Offensive stance doubles the effect of enfeebling or damage of attack.

    Example place on NIN ; Fire rune based on element doubles power, if sneak attack doubles duration ect.
    (0)

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ManuelBravo View Post
    snip
    That sounds fine, in theory, but that might only work if we change the game/job system. At the moment, adhering to the current system help make a job feel viable and not too outlandish.

    Are there any thoughts on the idea I made?


    Also why did you suggest two stances? What DPS has two stances? BLM doesn't count since it's not offense/defense it's burst/non-burst.
    (0)
    Last edited by Eloah; 07-21-2018 at 01:13 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Eloah View Post
    That sounds fine, in theory, but that might only work if we change the game/job system. At the moment, adhering to the current system help make a job feel viable and not too outlandish.

    Are there any thoughts on the idea I made?


    Also why did you suggest two stances? What DPS has two stances? BLM doesn't count since it's not offense/defense it's burst/non-burst.

    You can tell you placed a lot of thought into it and it does seem well balance. However the only thing I would change would be some of the mini. It's nice however maybe making it less mini and more visual life like size. While i love the idea I think SE has used the mini pets way too much. We are big boys now :P

    As for the stances, I myself love to draw and paint. Inspiration can be from both positive and negative feelings from a creative perspective. A Pictomancer should be able to tap into those as a support type I would think. After all things are a bit too linear can make a job kind of boring. Yes there is a nice flow however a bit of a challenge would be kind of nice. As for the BLM comparison that is a bit different. Yous speaking about open based inspiration type of art vs the study of an actual subjective art.
    (0)

  7. #7
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Well thank you for your thoughts. But what do you mean when you say mini? If you mean the minions I linked that's just for a visual reference, the actual monster would/could be any size, that's up to SE.

    And your stance idea makes a bit more sense now. But based on what you said, I don't think you want stances per se. It seems like you want more support like skills, like Bard. That doesn't seem out of the realm of possibility.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #8
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    It's an interesting job and well presented.

    I noticed your Sketch II - IV have a duration of 30 sec but the pets disappear after 21 sec.
    I think there is a problem here.
    Edit : ah, I see, 8 sec for casting the big attack of the 3 sketch, ouch.
    Why Sketch I has 18 sec (duration) / 18 sec (pet) then ? Still, I don't get it why it's different from the 3 others Sketch.

    Wouldn't have been better that Sketch III, draw a Bombo instead of a Golem ?
    The color match and the Explosion too (but need to change Brick Breaker then).

    The use of colors is well thought I guess and logical with the association of primary colors giving secondary colors, + the way to obtain Grey (but strange that White + Black dont give Grey instant)(and that secondary colors don't help to get Grey).
    But I'am not convinced with the use of Ivory (white) and Ebony (black). Their potency are too low (50 or 100 if doubled).
    Edit : ok, it seems like it's for only AOE (White, Grey, Black).
    To continue on that, why you choose to apply Black and White colors on enemy instead on your palette ?
    If you keep things like that, I think you should do minor changes for Ivory and Ebony and maybe add skills or additional effect on skills to use/combo with the Black and White applied on enemy.

    Don't you think you have too much AOE actions which do the same thing : Explosion from Sketch III, Micro Meteor from Sketch IV, Star Prism and "Je ne sais quoi" (good name lol).

    Color Splash is a very good idea but I wonder in what situation it could help. The buff for healer is too weak I should say. Tank will be worth for a tank buster. Dps is okay for burst.
    The problem I see is when you cast it, you want the 3 effects be useful at the same moment. But I don't know if we have a fight which permit that.
    For me, you could have a Color Splash I (reduce damage taken by team) which depend of primary colors, Colors Splash II (increased damage dealt by team) which depend of secondary colors. And if Grey is present, you have a bonus.
    And by doing that, you lost the colors used for Color Splash I or II (+ Grey).

    Pointillé I & II, Primary & Secondary Charge, Gestalt are nice. It reinforces the identity of the color aspect of the job.

    To go a bit further I imagine some skills like :
    - one where you throw all your paint pots on the canvas (if the job have one but I doubt, it's not a painter) and have a random effect.
    - refresh/wash your palette with water (so remove colors) and have a good effect (could be Transcience but with a better effect/potency depending of the number of colors removed).
    (0)
    Last edited by Ceasaria; 07-21-2018 at 10:07 PM.

  9. #9
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    It's good to see that you've finaly posted one of your job ideas ^.^ I've seen you posting in other job idea threads and after seeing your signature, I always wondered what you'd come up with
    I'll admit that when I first read the excel sheet, I was quite confused with what you wanted us to do. However after a while of scrolling up and down the list of spells and abilities and imagining playing it, I think I get roughly what you're supposed to do. It seems like quite an interesting job. =)

    Just a few little questions atm. I was wondering what you thought to adding an instant cast spell or maybe making the 3 primary colour spells 1.5s cast time? It's mainly for using the sketches really as they're every ~20-30s and the only instant cast spell you have is the DOT. It just doesn't sound like they'll sync up enough so that you can refresh the DOT when you need to sketch (i.e. you can't proc the GCD so that you can use sketch in the oGCD).
    I was also wondering about Colour Splash. It seems quite powerful but I was more wondering about maybe lowering the tank buff to 10% to bring it in line with the total % buff each role with receive in the party. Basically in 4 man content, the tank and healer would get 10% to their jobs each and the DPS would collectively get 10%. In 8 man content, tanks, healers and DPS would collectively get 20% to help with their defenses, healing and damage respectively (this point is also partly my OCD wanting them to be the same ).
    My last one was about the lvls you learn Ebony and Ivory. I was thinking that maybe they should be learnt at different lvls because you don't usually learn more than one spell or ability at the same time. This one is also partly personal preference. =)

    Overall though, this sounds like a really interesting idea and I'd very much like to try it out! I was initially worried that you wouldn't use some of the sketches once you lvled up (see Titan-egi T.T ) but based on the recast timers you appear to have to use them all which is awesome ^.^ Obviously this doesn't apply in fights with significant down time but what can you do? Big thumbs up from me =D
    (0)

  10. #10
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    YES!!!!! Feedback. Finally, lol. Okay I will answer all your inquiries once I am able to get to my computer. Trying to do all that on my phone would kill me, lol.

    But in advance I thank you for your input.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

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