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  1. #811
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Launched View Post
    Parsing should be mandatory in all 50+ content and anyone that does less than the expected dps for their ilvl/job should get banned from queueing for an hour.
    I don't think that's a good idea. I'd rather see underperforming players get pointed to resources where they can practice dpsing instead of banning them.

    If someone wants to underperform, it's on them to either learn to get better, or risk getting kicked from the party instead of making the game kick them for you.
    (8)

  2. #812
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    want to say something which is not to be taken as something against parser but it's more philosophical in nature.

    In the end by itself parsers aren't really necessary a good player has that urge of getting better, even without existing parser in a game good players will find a way to get good results because it has become a part of them analyzing their mistakes and do better, this ofc requires that said urge exist in players in general and something don't have that, which is not necessarily a bad thing it depends how they pose themselves with others if they are helped.
    In short parsers by themselves are only tools, it's how ppl pose themselves towards others that is the real problem.
    It's like competitivenes it's good but it's also bad
    (6)

  3. #813
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KaivaC View Post
    Players really shouldn't be focused on damage numbers while going through MSQ, though, hence why I specified endgame. I agree that the game does a crappy job at some of the tips you need to really do a good performance, but worrying about damage numbers when you're not at the level cap seems like a really bad idea because I think players will start short-cutting. I've never really been one to advocate for parsers to be used in casual content, because there's no need for a measuring damage metrics in those dungeons. The length of time in encounters are far too infrequent, most of the time in which you'll be using your AOE abilities.

    I feel like having parsers in casual content will start reinforcing those single target players in mass pulls.
    Hmm, I suppose that's true with the leveling dungeon nerfs and most players seeing (other players in) older content only via synced roulettes and the like... If the leveling dungeons were revised to at least attempt some instruction, though, I think they could do a lot of good. They certainly did for others I knew back in ARR, to the point of spreading DoTs on all but a first target, burning the remainder down with just direct damage, then the one DoTed first, then the next, and next, etc., even as far back as Halatali (where only Archer and Marauder had AoEs anyways) or using DoTSpread-SleepRest-FocusFire to avoid having to heal even once mid-combat during Brayflox. Even if the stuff demanded too little to force anyone to test or learn new tactics, there were still quite a few people who min-maxed repeat runs even on their very first characters. And plenty of those admitted that if they hadn't had proof to back their theories -- a parser being more convenient to track encounter length consecutively than a stopwatch -- they probably wouldn't have bothered as much, nor gotten so into the shits-and-giggles optimization of it all.
    (1)

  4. #814
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by KaivaC View Post
    Players really shouldn't be focused on damage numbers while going through MSQ, though, hence why I specified endgame. I agree that the game does a crappy job at some of the tips you need to really do a good performance, but worrying about damage numbers when you're not at the level cap seems like a really bad idea because I think players will start short-cutting. I've never really been one to advocate for parsers to be used in casual content, because there's no need for a measuring damage metrics in those dungeons. The length of time in encounters are far too infrequent, most of the time in which you'll be using your AOE abilities.

    I feel like having parsers in casual content will start reinforcing those single target players in mass pulls.
    What are you talking about? casual content has dps checks that people fail to meet, and using proper aoe rotations is more dps then ST???? People ST because they do not know what they are doing so the reverse should happen, parsers would encourage to do proper aoe rotations by showing hey your number is higher doing aoe dps!!! magic.

    Even at level 15 + or w/e, keeping a half decent APM is the difference of trash dps that takes 25+ mins to complete and sub 20, and a tank holding threat vs not. A lot of beginners seem not to understand why it is important to hit the button a head of time, not eye ball reacting to the GCD being ready.
    (0)

  5. #815
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,569
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Launched View Post
    Parsing should be mandatory in all 50+ content and anyone that does less than the expected dps for their ilvl/job should get banned from queueing for an hour.
    Ban the vast majority of the player-base then and see how both your queue times and overall game suffers. I can assure you a half an hour run of a dungeon is much better than an hour queue time. But yeah, heaven forbid people spend more than 15 minutes in a roulette or dungeon... At this point I'm hoping someone is going to call me out for not understanding sarcasm.

    Pretty concerning with the people that are suggesting such perplexing ideas without actually understanding the ramifications that this would have on both the community, queue times. But again, as long as Lv.50+ content is completed in 15 minutes even with the queue times going upwards of 30-45 minutes. Banning players for under performing would just aggregate the underlying issue of their skill level, and the overall skill level of the player-base.
    (12)
    Last edited by Kaurhz; 07-31-2018 at 08:22 AM.

  6. #816
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kaurhz View Post
    Ban the vast majority of the player-base then and see how both your queue times and overall game suffers. I can assure you a half an hour run of a dungeon is much better than an hour queue time. But yeah, heaven forbid people spend more than 15 minutes in a roulette or dungeon... At this point I'm hoping someone is going to call me out for not understanding sarcasm.

    Pretty concerning with the people that are suggesting such perplexing ideas without actually understanding the ramifications that this would have on both the community, queue times. But again, as long as Lv.50+ content is completed in 15 minutes even with the queue times going upwards of 30-45 minutes. Banning players for under performing would just aggregate the underlying issue of their skill level, and the overall skill level of the player-base.
    Na it is a good idea. With banning a large portion of the playerbase, you would also get rid of housing drama and housing shortages. Clearly with "server limitations" there is too many players for the servers to handle, so why not just allow the best players play the game?
    (0)

  7. #817
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,569
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vstarstruck View Post
    Na it is a good idea. With banning a large portion of the playerbase, you would also get rid of housing drama and housing shortages. Clearly with "server limitations" there is too many players for the servers to handle, so why not just allow the best players play the game?
    And those would now be replaced with people that complain about the content, or lack thereof. But let's ban those too, let's just ban everyone
    (4)
    Last edited by Kaurhz; 07-31-2018 at 09:43 AM.

  8. #818
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I think wod made so that you could do heroic dungeons only if you had cleared the proving grounds on silver with your main role. I think they removed this in legion?
    (0)

  9. #819
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Vstarstruck View Post
    What are you talking about? casual content has dps checks that people fail to meet, and using proper aoe rotations is more dps then ST???? People ST because they do not know what they are doing so the reverse should happen, parsers would encourage to do proper aoe rotations by showing hey your number is higher doing aoe dps!!! magic.

    Even at level 15 + or w/e, keeping a half decent APM is the difference of trash dps that takes 25+ mins to complete and sub 20, and a tank holding threat vs not. A lot of beginners seem not to understand why it is important to hit the button a head of time, not eye ball reacting to the GCD being ready.
    I think you might've missed the point I was getting at.
    (2)

  10. #820
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Remedi View Post
    I think wod made so that you could do heroic dungeons only if you had cleared the proving grounds on silver with your main role. I think they removed this in legion?
    You could do heroic dungeons without ever setting foot in the Proving Grounds. The silver requirement was specifically for using the LFD tool. It did not carry over to Legion. Instead, they made mythic the "hard" dungeons and required manual group formation, which bypassed the need for the game to evaluate your abilities altogether.
    (0)

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