I was just asking myself today when another thread about parsers would come up... because it has been a while.
What is fun for one person may or may not be fun for someone else, and it really isn’t up to you or anyone else to attempt to give it a one-size-fits-all definition. For example, you don’t enjoy chasing your numbers, but others do; I know several personally that wouldn’t be subscribed if they weren’t chasing numbers after clearing Savage content. I am among them. I am, however, aware that others do not enjoy that sort of play. The difference, though, is that I don’t try to tell them that their “fun” is wrong or “not actually fun”.
PF has always been hit or miss, especially when it comes to current Savage and Extremes. That’s nothing new.
Source? Plenty of people must care about the game to still be subscribed. Don’t speak in absolutes.
What makes people who enjoy chasing numbers not passionate players? If anything, I think they are extremely passionate, especially the ones who min-max the jobs they play, create guides for properly playing jobs for others, and who create guides for specific things like BiS builds, higher-end fights, etc..
I personally have a lot of fun min-maxing my job; it keeps content I’ve done over and over again interesting, and it gives me a reason and a goal to continue to run it. But again, I know that that isn’t fun for everyone, and I don’t attempt to define it as such.
As I said above, it’s not up to you or anyone else to define what each individual player finds fun. You talk about others “taking the fun out” of the game for you (or, “passionate players like [you]”, but what you’re doing is attempting to take the fun out of the game for other people. How is that fair?
Literally what you’re describing here is just bad play. That’s not a side-effect of parsers; that’s a side effect of the game itself being too easy up until content like Savage or Extreme; a side effect of people not bothering to read their tooltips; a side effect of people just being lazy.
People who actively parse correctly are not the ones failing to use their toolkits to the full extent. That’s generally the people that either have little experience in content that actually requires those mechanics, people that have little experience on a specific job, or people that are just flat-out lazy/just flat-out don’t care.
Healers should always be casting, be it heals or DPS spells. Everyone else has to be pressing buttons 100% of the time; healers are no exception. The healer DPS debate has long since been settled—if you are comfortable in a piece of content, you should contribute to DPS when you aren’t healing. No fight in this game requires 100% healing uptime; not even the Ultimate fights.
How is the concept of BiS pointless for tanks or healers? It increases their main and sub-stats, which in turn increases defense, healing output, and DPS output. You’re right that skill means more than gear—an unskilled person in i370 is less valuable than a skilled person in i360–but to say its pointless is incorrect, I’m sorry.
Usually they do, though—it’s call the death-count.
That being said, the game itself doesn’t do a great job of teaching you to abide by mechanics until you get to harder content where it actually begins to punish you.
Nothing in this game is too difficult for a single healer to solo-heal, save for maybe Ultimate (though it has been done before). But since you’re talking about supposed DPS-greedy healers, that playstyle won’t fly in there.
Are you certain that your co-healer is focusing on DPS and not trying to help heal? It’s very common that I get stuck with healers that completely overheal over all the heals I have done (this is extremely common when I’m rolling regens, and I get co-healers that will not let my regens tick up and straight-up overheal over them), so I just stop healing. Because they’re completely invalidating the work I’m doing. Is this what’s happening?
What are you even talking about? No one cares about numbers in dungeons. The only thing I’ve noticed people actually care about is party members AOEing large pulls, tanks popping cooldowns, and healers not just standing around doing nothing. DPS only matters in Extreme, Savage, and Ultimate content, which have even more lenient DPS checks than they ever had in the past. 5k DPS for a DPS job is average in the current tier of gear, so if you aren’t doing at least that, then you are not ready for the higher-end content. Even if you are inexperienced, if you join a farm or a weekly clear on a job for Extreme/Savage, you are expected to have a fairly decent understanding of how the job functions. Low DPS is usually a sign of inexperience, barring other factors like extremely underleveled gear.
How is it discrimination? Are these players actively trying? Have they cleared the content before joining a farm party, or have they not cleared and are attempting to sneak in? The latter has been an extremely common occurrence in my experience (anecdote, I know), and nothing is more frustrating than someone who hasn’t cleared a piece of content joining a party with an explicit objective to farm said content and expecting that party to carry them.
Mother of God... do not liken this to discrimination based on skin color, social status, or clothing worn. There isn’t even an equivalent ground between the three you listed here, much less between them and this supposed “parser discrimination”.