




This is a good idea, for a different game. We don't need to turn all the mage jobs in this game into NIN though.Now, the a better fix however, would require a combo system. Where you start all cast with the same spell (a la monk) eg Cure, followed by "Group Hug", which turns it into Medica, and followed by "Regen" which turns it into Medica II. Unfortunately this is too hard to pull off in a game where bad players just want to maximize DPS over healing. Now, there is another option...
Reverse the way combos work. Make the Player-center/Target-center, Party and Regen effects be like the Ninja Mudra's, and they increase the cast time or cast mp cost, and that allows it to be extended to things like Aero and Holy as well. Imagine being able to throw Aero III and Holy where the tank is positioned.
If you screw up a combo, the worst that happens is you heal the target.
Error 3102 Club, Order of the 52nd Hour
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

