Results 1 to 10 of 40

Hybrid View

  1. #1
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tint View Post
    i liked the ability to keep the boss debuffed. it felt much more rewarding for me to keep the debuffs running to weaken the boss than just doing damage - i am not playing a dps job after all.

    however, it was not balanced among the tanks so something had to be done. but i am sad that they simply removed the debuff-combos and nerfed reprisal (even if it doesn't need a parry-procc anymore).
    Guess I am more the "active" type. I think debuffing is fine as long as you don't debuff 24/7. And well, that led to this awkward tank diversity, you had a WAR in every set-up, cause that's exactly what they did. (And they brought high DPS ofc!) Meanwhile the other two tanks either debuffed strength (PLD) or intelligence (DRK), DRK was better because they could also debuff 2/3 of the time (20 sec duration on 30 sec CD reprisal). (I also miss Delirium-Combo )

    I still wish SE would buff Reprisal to at least 10 sec. Right now you can't even mitigate 2 cast in succession. That's either because the casts are 3-5 sec long (e.g. O8s Ultima AoE) or the 2nd cast follows up 2-3 seconds after the first one (e.g. Garuda Friction in UwU). Same with Dismantle (MCH).
    (0)

  2. #2
    Player
    ItachiSeven's Avatar
    Join Date
    Jul 2018
    Posts
    1
    Character
    Itachi Seven
    World
    Omega
    Main Class
    Dark Knight Lv 70
    I still wonder why they removed shadow skin, that was such a good animation that they spent time and effort making to remove it for the terrible rampart animation.

    The other skills from Dark Knights I do miss, but shadow skins animation is the main one for me
    (5)