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  1. #21
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aana View Post
    OP, you missed the boat. They already announced opening the slots from 5 to 10 so you can equip every single cross skill at the same time in a few weeks. War will have their stun full time. Drk gets reprisal back full time. Everyone has everything all the time in a few weeks. This is quite the opposite of 'stripping' actions. More people than ever can use them soon.
    the only reason their doing the 10 slots, because they know they mess things up, their was no reason to take away the tanks stuns Pld Rampart or anything that define the tanks identity, we want uniqueness, they also did it with the healers remove a detrimental spell and certain abilities all healers had to do thier job, they simply removed them because they didn't have any ideas to add to the role actions with the exception of "Rescue" "Shirk" "Ultimatum" "True North" "Diversion""Arm's Length" and a few others. Keep it 100, let the community know, hey guys we have a small team working on certain things with limited time and we would like to have some ideas on some role actions, you think might fit in FFXIV. Five new and five old for Tank, Healer and Dps, not just take away what they already had and lock it behind 5 slots, they do contest to for gear design, might as well do it for ideas, no one wants to see the game do bad we all love this game, lets come together and grow like a family.
    (1)

  2. #22
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Not sure where you actually going with this though, I mean all roles are capable of doing their job at the moment, and each one is still very much unique. Something like Rampart or tank stun didn't give them special identities, (Rampart was on the cross class system Pre-SB anyway) it's their own toolkit that makes them stand out and each player knows that when they pick a particular role to do content with. Granted the current role system needs some adjustments, but it's not game breaking or preventing any content from being cleared.
    (1)

  3. #23
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Azerhan View Post
    I always wonder how can they have thought just one moment that Rempart, Provoke and Shirk could be unnecessary. They are just must have, it's not even a question. Almost the same for Reprisal (which is very powerful).
    Running 4-man dungeons makes Shirk more than unnecessary, it makes it a detrimental troll move.

    Provoke is completely resisted by all things outside of instanced content, they don't register it at all.

    Rampart I'll give you.
    (1)

  4. #24
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Well, I get that Rampart didn't need to be a role skill. Pre-SB every tank got a defensive skill that gave 20% mitigation (after acquireing trait) except for WAR, Foresight simply increased (physical) defense, but that could have just been changed.

    Provoke on the other hand was a cross class skill, and you needed GLD on Lv 22* for it. And it was mandatory!
    Now, most new tanks in HW were DRK and they probably didn't (/barely) even touched GLD, image the chaos in their first trail ex duty: "You need to provoke!" "What's provoke?"
    Also, I get that oGCD stun and silence are role skills. Not having access to silence was bad for WAR and DRK, and SE removed the damage from thier stuns (Brutal Swing/original Low Blow).

    Convalescence and Awareness also were GLD/PLD original skills, but available for every tank via cross class. Only loss for PLD here: no 30% healing increase they had through their trait.

    Anticipation, yeah, I hate that they took Dark Dance from DRK and gave it to every tank without any compensation for DRK. WAR has Raw Intuition, PLD Bulwark, there was no need.

    Ultimatum and Shirk are really nice additions and they fit in role skills pretty well. Reprisal is also better designed than previous versions. Perma-damage-down-debuff on bosses was lame. (Still miss the procs for DRK)

    So, abilities you should have access to all the time: Rampart (Shadowskin/Foresight), Convalescence, Awareness, Provoke

    Abilities you can chose from role skills: stun, silence, Ultimatum, Shirk

    Not sure about Reprisal and Anticipation (or any other skill, and give Dark Dance back to DRK).

    Edit:
    Quote Originally Posted by Ekimmak View Post
    Quote Originally Posted by ArianeEwah View Post
    Provoke on the other hand was a cross class skill, and you needed GLD on Lv 34 for it.
    No, that was Awareness. Provoke was 20-something (I think 23).
    You are right, I searched for it in the web archives and it was on Lv 22. And yes, Awareness was on Lv 34.
    (0)
    Last edited by ArianeEwah; 07-20-2018 at 04:42 PM. Reason: Fixed Lv details

  5. #25
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ArianeEwah View Post

    Provoke on the other hand was a cross class skill, and you needed GLD on Lv 34 for it. And it was mandatory!.
    No, that was Awareness. Provoke was 20-something (I think 23).
    (0)

  6. #26
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ArianeEwah View Post
    Perma-damage-down-debuff on bosses was lame.
    i liked the ability to keep the boss debuffed. it felt much more rewarding for me to keep the debuffs running to weaken the boss than just doing damage - i am not playing a dps job after all.

    however, it was not balanced among the tanks so something had to be done. but i am sad that they simply removed the debuff-combos and nerfed reprisal (even if it doesn't need a parry-procc anymore).
    (2)

  7. #27
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tint View Post
    i liked the ability to keep the boss debuffed. it felt much more rewarding for me to keep the debuffs running to weaken the boss than just doing damage - i am not playing a dps job after all.

    however, it was not balanced among the tanks so something had to be done. but i am sad that they simply removed the debuff-combos and nerfed reprisal (even if it doesn't need a parry-procc anymore).
    Guess I am more the "active" type. I think debuffing is fine as long as you don't debuff 24/7. And well, that led to this awkward tank diversity, you had a WAR in every set-up, cause that's exactly what they did. (And they brought high DPS ofc!) Meanwhile the other two tanks either debuffed strength (PLD) or intelligence (DRK), DRK was better because they could also debuff 2/3 of the time (20 sec duration on 30 sec CD reprisal). (I also miss Delirium-Combo )

    I still wish SE would buff Reprisal to at least 10 sec. Right now you can't even mitigate 2 cast in succession. That's either because the casts are 3-5 sec long (e.g. O8s Ultima AoE) or the 2nd cast follows up 2-3 seconds after the first one (e.g. Garuda Friction in UwU). Same with Dismantle (MCH).
    (0)

  8. #28
    Player
    ItachiSeven's Avatar
    Join Date
    Jul 2018
    Posts
    1
    Character
    Itachi Seven
    World
    Omega
    Main Class
    Dark Knight Lv 70
    I still wonder why they removed shadow skin, that was such a good animation that they spent time and effort making to remove it for the terrible rampart animation.

    The other skills from Dark Knights I do miss, but shadow skins animation is the main one for me
    (5)

  9. #29
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ekimmak View Post
    Running 4-man dungeons makes Shirk more than unnecessary, it makes it a detrimental troll move.

    Provoke is completely resisted by all things outside of instanced content, they don't register it at all.

    Rampart I'll give you.
    Yeah but... 4-man dj and solo are not really the interrest of the game.
    Solo is useless at a point of the game, there is no strat or else. You could say the PotD has a really solo challenge, yes, but this only one thing. And in dj, you need only Rampart and - why not - the HP's recovering up and Awareness. All other things are just useless. Btw, dj is a low level game content, I'm not sure they are doing anything for this type of content (they even removed one every two updates for Ultimate).
    If we have to speak for content that "matters", by that I mean Trials, 8-man Raid like Savage, you don't really have the choice in your moveset.
    Btw, I think Shirk was a bad idea, just because it makes the tanking role very too easy, there is a point when you don't even really look at your aggro, and this a funny thing for a tank.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  10. #30
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Yea...can we give provoke only to paladin? Because that was its original gladiator skill please? I mean, we have ultimatum now, other two can just use it for swapping aggro.
    (0)

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