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  1. #1
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100

    stop stripping tanks skills and abilities and adding them as role actions

    Can we please have War and Drk original stuns back, all tanks had a way of stunning a target, now if the War or Dark wants to stun you have to go to cross role to pick it up. SE really needs to stop taking away skills all jobs have with unique animations and placing it on a role. “Shirk” and “Ultimatum” are good added abilities, I can understand “Provoke” “Awareness” “Convalescence” shared with all tanks. But “Reprisal” needs to be given back to Drk with all its 3.0 HW glory, Drk “Low Blow” needs its 3.0 HW and War “Brutal Swing” needs to come back. “Rampart” was a nice added skill since Drk was gutted and not think of for low level content. TBN is level 70 skill and it sucks running low level dungeons when you need a CD, “Dark Dance” should be added back with its “Dark Arts” buff similar to the new “Dark Mind”. Can we have an ability to have both tanks tethered and have a percentage of both tanks defenses for an incoming attack or maybe have this ability add both tank tenacity stat together for the tank who cast the ability. We have the skills to increase our defense, but no abilities to increase our offense. SE said tenacity is needed to increase damage output and mitigate incoming damage, but I never see tanks with tenacity only CRIT, Direct Hit. I roll with tenacity and I don’t feel the security or power it promises, it confuses me, why not buff it since everything end game is a DPS race. SE gave us something new and people say its garbage, don’t meld it and focus on what counts damage, this drove me away from raiding. I was active in 2.0 and 3.0 raiding but it brings the ugly out of people I can handle criticism not someone calling me out of my name. now I just run everything but Savage, and it quite boring that every tank I loved plays similar to each other to exclude PLD. 3.0 DRK was fun managing MP, stun locking adds because of “Low Blow” procs, dodging and missing incoming attacks from enhanced “Dark Passenger” with enhanced “Dark Dace”. 3.0 War self-healing was BANANAS, we have so much HP, But we heal for a portion, that doesn’t make no sense I have 82K HP and I can only “Inner Beast” heal for 5-6k or 8K-10K if “Inner Release” is active wasting this ability to pull off five “Inner Beast” in which no time is added to the 7sec just a reset of the 7 sec. might as well have 1 secs added for a maximum of 12 sec. I don’t give me this over power crap I run all Tenacity and I don’t push out numbers like people who go for offense, also in old 4.0 EX Primal fights their TB still hit me like I had minimal ilvl with high tenacity, I’m ilvl 367 with high tenacity.
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    Last edited by kobe-sabi; 07-19-2018 at 10:23 AM.