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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    Quote Originally Posted by ninesunz View Post
    overly complicated

    -stand in safe spot
    -cure tank, over cure is fine
    -do not cure after ifrit lands from dash, he will do a move shortly, be ready to run from eruption
    -you have 6 seconds after ifrits moves (plume, eruption, burst, flame breath) to cast
    -after hellfire you have 2 seconds(pushing it, 1 second is far safer) after ifrits moves
    -win
    This ^

    The hardest thing about Ifrit fight is resisting the urge to do too much. That's how those Eruptions get ya
    (2)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

  2. #12
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Yeah that WS after dash always gets people, even after I tell them not to WS/Cast =P
    (0)

  3. #13
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Agreed with Aratharn, wanting to do too much usually kills you.

    I am usually alternating casting SS with the other CNJ, if the group has many DDs, on jump I do prism+stoneskin, next jump I cast SS on myself. The other CNJ does the opposite. Has been working pretty well so far.

    Also, watching the chat (filter: successful actions by enemies - on) is usually more accurate than watching the animation for cracks/ifrit's swipes.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  4. #14
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Two things I would add. 1: keep aero up, this a useful dot and slows the regen. 2: cast when ifrit uses his auto attack. This will help to keep track of weapon skills.
    (1)

  5. #15
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Asiaine View Post
    8 - Casts Curaga on group when they huddle together
    If people are huddled together, many are low on HP, and you have Sacred Prism available, then Sacred Prism + Cura is much better than Curaga. ^^


    I do have a couple of questions:
    Should a CNJ heal the tank even if it means the CNJ will die in doing so?
    Should a CNJ spam-heal the tank even if it means the CNJ will run out of MP?
    If the tank is in bad shape I will continue to do whatever I can to keep him/her alive... even if it means running dangerously low on MP or putting myself in jeopardy of Ifrit WS attacks.

    If the tank goes down then it's usually end of battle -- Ifrit will start chasing everyone else and it's very hard to get things back under control.
    (0)

  6. #16
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Having a reliable Thm stand with you on your spot helps a lot I find, mainly because they will AOE stoneskin/sanguine you both while they are waiting for a spell reset or you have a round where Ifrit is jumping a lot or when they have taken their spike out and are waiting for Hellfire to go off. This gives you a chance to stoneskin the tank instead of yourself.

    In general your life is just as important as the tanks, never have both Cnj on the same side as one will need to be free to dodge cracks without worrying about the tank for 10 seconds.

    I find that if you are seriously running out of MP in Ifrit, either you are the only Cnj, you are over curing (phase 1 needs cure 1 only and you need to stay still as long as possible) or your tank needs to step it up a notch, part of keeping hate is using sentinel, featherfoot, second wind and other damage reduction.

    You can help yourself by smacking Ifrit with your weapon till you have 1200+ tp right at the start of the fight, that TP is invaluable for second winds on yourself if you need to recover from being hit by a plume etc
    (1)
    Last edited by Niqote; 02-12-2012 at 12:43 AM.

  7. #17
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Niqote View Post
    Having a reliable Thm stand with you on your spot helps a lot I find
    Matter of preference, really. The THM will be dealing damage, thus getting lots of hate and increasing the chance of cracks landing on them - and you.

    That's the reason why I prefer to stand alone on my spot.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  8. #18
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Really the only thing you shouldn't do is have both healers in the same spot.
    (0)

  9. #19
    Player
    Karleguarth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa!
    Posts
    98
    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50
    What I do:

    - Predict damage done on tank, and cast Cura in advance.. While counting the number of claws Ifrit did to ensure I wont caught in animation lock when something bad is coming to me.
    - Blissful Mind + Second Wind
    - Runs to the tank while Ifrit jumps to cast AoE Stoneskin and Protect
    - Only raise during dashes and if I know I won't run out of mp too quickly
    (0)

  10. #20
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Niqote View Post
    Having a reliable Thm stand with you on your spot helps a lot I find
    Horrible idea or the reasons Soukyuu mentions

    Quote Originally Posted by Soukyuu View Post
    Matter of preference, really. The THM will be dealing damage, thus getting lots of hate and increasing the chance of cracks landing on them - and you.

    That's the reason why I prefer to stand alone on my spot.
    I wouldn't say it so much a matter of preference, I would say it generally the standard NOT to have a THM near you. The downside of all the cracks the THM will attract to you far outway any benefit of one there.
    (0)

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