I believe they are running out ideas in this game tbh. I started the game in HW and despite dungeons may be the hard version of the old dungeons, it is still new content nonetheless. 1 dungeon for 4.1, 4.3, 4.5 = 3 dungeons. 2 dungeons for 4.2, 4.4 = 4 dungeons. So we will be getting 7 new dungeons on top of 4.0. in HW we got 10 of them so, less content there.

We had Diadem in HW, we have Eureka in SB. I really don't get it what difference those two have *cough relics*. They removed questing from relic weapons, they removed doing dungeons from them, they removed crafting as well. Now you just grind fates. Yeah "better content" definitely.

We were supposed to have ultimate fights every odd patch right? Now it is 2 per expansion because they said "players cannot catch up", how about "oh we don't know what to make ultimate fights of, we used garuda, titan, ifrit, omega weapon, bahamut, twintania, nero"... "so yeah maybe we can use hw stuff in 5.0 idk guys let's say players suck instead". *because there is no fights left to reuse i imagine* *cough*

We have the same formula as HW, nothing whatsoever changed.

I really doubt there won't be a new potd in 5.x. Because why not milk the content? HoH is the same as PotD like %95 of the mechanics and such. Only some pomanders and magicites are new. I wonder what they will "change" in 5.x.

Treasure maps are the same as well, and i really suspect they won't continue adding a new kinda dragonskin/gazelskin map.

The problem is, everything is the same. You do content now, you do the content in the future with a new look but the same old thing all over again. That's why there is no invention, no new thing in this game.

We will see how it goes, i always enjoy content with friends but without them, i would be already bored and quitted tbh.