Results 1 to 10 of 90

Hybrid View

  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by JunseiKei View Post
    Right now, the game's model is content released in a steady rhythm, yet spaced out enough that you can incur breaks.
    As has been said before, the rhythm right now is such that many are forced to take breaks. If I wasn't so fond of hunting (content that's meant to be a grind and nothing actually new) I really wouldn't have had anything to do even now that they finally introduced Heaven on High, and how long did we have to wait for that? Eureka was such a horrible content lull most of my friends ended up on a break despite new content being released with that patch. The rhythm may be steady, but so is a patient's heartbeat right before the final, long, steady "dooooooooooo".

    The major issue I see people complain on is the amount of dungeons (which I don't, personally, understand)
    Before we used to get two new dungeons to grind in Expert roulette every so often. Now, we have to wait twice as long for that new content, and in between we get more of the same content with MAYBE once in a while a different dungeon. When people already MAYBE log in daily to run that thing, it exponentially worsens burnout. Go back to where the game forces you to take breaks, rather than permits it.
    (3)

  2. #2
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by BillyKaplan View Post

    Before we used to get two new dungeons to grind in Expert roulette every so often. Now, we have to wait twice as long for that new content, and in between we get more of the same content with MAYBE once in a while a different dungeon. When people already MAYBE log in daily to run that thing, it exponentially worsens burnout. Go back to where the game forces you to take breaks, rather than permits it.
    To add on, we used to get 3 new dungeons in Expert per patch back in ARR (one brand new and two hard modes).
    It's been a steady decline in the number of new dungeons as the game has gone on and some people feel we haven't gotten enough new content to justify it. How much you enjoy the new stuff that has been added will affect your perception of course.
    (0)

  3. #3
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Moomba33 View Post
    It's been a steady decline in the number of new dungeons as the game has gone on and some people feel we haven't gotten enough new content to justify it.
    It's not an equal trade-off, either. From my understanding of it, one of the things we've been getting less dungeons for is things like the Lakshmi trial in 4.1, or the trial that came alongside the Swallow's Compass. I personally admired both trials, but they're one-hit wonders. You run them the once for their respective stories and poof, they're gone. It's not just a decline in content, it's a decline in repetitive, sustainable content.
    Or, more directly on-topic for this thread, the "never before seen in our MMORPG" content. Ok cool I got to play as Alphi. Not only is this another cool trial I will never see again unless I take another character through the MSQ, I wonder how much time went into developing a system that let us play as him in the first place, how much they patted themselves on the back for that, and how little we actually got out of it.
    (0)