You don't need to use whole bars, but if you're going to, you can save them to ACN (or any class that you don't use) and load them from there.
To save to ACN: /hotbar copy SMN # ACN #
Then to load: /hotbar copy ACN # SMN #
So you don't deprive yourself of hotbar space on a job you actually use.
I'm not sure what you mean by the comment comparing the egi actions to fairy actions, but each egi has an AoE, an interrupt, and a support buff/debuff. You can put these buttons on your normal bars, and have your summon macro change just the three buttons, so that they can be more naturally included in your control scheme.
Where the syntax isCode:/micon (Summon III) /ac (Summon III) /hotbar pet (Flaming Crush) (Ifrit-Egi) 2 4 /hotbar pet (Crimson Cyclone) (Ifrit-Egi) 1 7 /hotbar pet (Radiant Shield) (Ifrit-Egi) 3 4
/hotbar pet AbilityNameInQuotesOrAutoTranslated Name-Egi Hotbar# Slot#
For more details, type /? hotbar in game.
Note that the order of abilities on the pet bar is inconsistent between the three pets. For clarity, here is a list of the abilities by function:
AoE:
- Aerial Slash
- Mountain Buster
- Flaming Crush
Interrupt:
- Shockwave
- Landslide
- Crimson Cyclone
Support:
- Contagion
- Earthen Ward
- Radiant Shield