
Originally Posted by
ValentineSnow
You got rid of the greed only rule and we thank you for that. But the 24 man raid loot system still suffers from some really annoying issues that I feel could be easily resolved.
1. People leaving once they get their loot: This is annoying when someone gets their drop from the first boss then leaves the group. This means now someone new is gonna join, possibly someone who you or someone in your party now has to compete with for their drop.
2. Loot distribution timing: If it's getting close to reset and I'm getting to that point where I just want to lot on anything, it's a pain in the ass if the lot I want drops from the final boss... If my lot dropped from the first boss I could say "oh well, no luck, now I'll just lot everything the rest of the run". But if my lot drops from the last boss, my choices are: lot everything and shoot myself when my piece drops from the last boss and I'm locked out. Or pass everything and shoot myself when my piece doesn't drop from the last boss.
But I think these are easily fixed issues and all SE has to do is look at how backwards their design is.
They have those fluff items from the final boss like the minion and music rolls, these are supposed to be the incentive to keep people playing til the final boss. But NO ONE has ever said to themselves "I got my loot, but maybe I'll stay for my chance to lot the triple triad card...".
Instead of having the fluff items drop from the final boss, have them drop from the individual bosses. 1st boss: music roll, 2nd boss: triple triad card, 3rd boss: minion.
Then from the final boss have it drop 2 full sets of gear per alliance. 2 feet, legs, belt, hands, body and head pieces. But the pieces would be for random jobs. E.G. a loot list would look like this:
boots of maiming, boots of fending
trousers of healing, trousers of striking
belt of aiming, belt of casting
gloves of fending, gloves of casting
shirt of healing, shirt of scouting
hat of striking, hat of maiming
This would strike a balance between making people run it multiple times (since their specific piece might not drop first try) and getting SOMETHING before reset (since more gear will drop than there are party members at the end of the run). It would encourage people to stay til the end since the thing that they actually want is there and people who are after a specific loot but don't have time to be picky won't get sophie's choiced since all the loot drops together.