Quote Originally Posted by Kaminto View Post
I am against the subjob system basically because it's nothing more than a numbers game, once someone finds and posts the optimal combinations it's "limitless diversity and range" are gone and players doing odd combinations will be ousted, it was a big thing in ffxi that caused those curious players doing whm/war to be seen as abominations and failures thus not getting into any parties.
Isn't that what jobs themselves are? Not to mention stats? And any semblance of rotational choice (over varying SkS or SpS breakpoints)?

If optimization is the doom of customization, then we are already doomed, with only Refresh and the Limit Break gauge speed gimmick protecting even half the jobs.