Quote Originally Posted by Kaminto View Post
I am against the subjob system basically because it's nothing more than your a numbers game, once someone finds and posts the optimal combinations it's "limitless diversity and range" are gone and players doing odd combinations will be ousted, it was a big thing in ffxi that caused those curious players doing whm/war to be seen as abominations and failures thus not getting into any parties.
I think that's short changing the system a little really.

Aside from a few very niche situations, WHM/WAR was an abomination in terms of the overwhelming majority of group play situations going. However I frequently went with a crazy melee Subjob to get Dancing Edge on BRD when farming to help my kill rate along (I think it was War as well tbh?). In actual group play, subbing RDM, BLM, SMN, SCH and occasionally even BRD were all very viable options back when I played. I ensured I had all options open to me and routinely made good use of all of them depending on the content and my group.

Some combinations were frowned upon not because they weren't meta, but because they were legitimately pointless and usually indicated that that player was going to be a detriment to the party. A WHM standing there meleeing in a merit, HNM or exp situation isn't remotely positive and can actually be a problem if they are actually even landing hits in the first place. Not to mention, a WHM that wasn't willing to have a useful sub levelled was also very likely to be problematic in other ways. I'm sorry if you disagree, but that's just how it was.

I do however agree that the subjob system should be approached cautiously. This isn't really a game that offers anything like the variety of combat situations that FFXI had and thus oddball subjob combinations will indeed be devalued as a result meaning the 'meta' is more likely to be rather rigid here than it was in FFXI.