Quote Originally Posted by Delmontyb View Post
Perhaps, but the cross class system was pretty weak, when sub jobs have many different ways to be implanted throughout history. We shouldn't be afraid of the system even if a meta would form... the cross class system was week, cross role system too, so why not have a system that is very final fantasy?
You seem to be conflating Final Fantasy XI for Final Fantasy in general. FFXI is the only time the series has had a subjob system, while systems where you choose specific skills to add from other jobs you've leveled are the norm. This is how it worked in FF5 as well as FF Tactics, and while the abilities were not "cross-class" per se it is also similar to FF9. FFX and the original version of FFXII didn't have classes, but you gained class abilities individually. Espers in FF6 essentially gave you "cross-class" spells, and materia and junctions in 7 and 8 were all about picking whatever abilities you wanted. Final Fantasy has a rich history of allowing you to choose from a list of earned abilities, and exactly one game where you were defined by a combination of two jobs.