Quote Originally Posted by Delmontyb View Post
With the fact that the cross-role skills are going to give us all 10... why not with 5.0 shift the system to something tried and true within the Final Fantasy universe?

I get that there would be adjustments, and I also don't agree that the cross-class system is like the sub job system.

It's a lot to ask, but I'd love to know your thoughts? I think there will easily be a "preferred" sub job for each job or role... But we have that now with cross role, etc... Having been playing Octopath Traveler, I just love the sub job system...

Thoughts?
It's a bad idea. FFXIV's content is designed around having all the jobs being equal. All DPS jobs do about the same damage, all tanks have the same number of enmity skills, all healers have the same healing kit.

You wouldn't be able to put in a subjob and have it not become another meta pushed by trolls.

The ideal thing is to change 5.0's content in a way that there is no BiS build, only a preferred party arrangement at a per-fight level. The only way that happens is by not outright stating there is an ideal configuration. eg, think about the tower in FF6 where you can only use magic. So if you had a party with two Melee's, pretty much everything has to be done by the healer. So that would be a piece of content where only RDM, BLM and SMN would be useful in. As there is no non-magic based healer, there is no way to do the opposite at present. Likewise a DRK or PPLD tank would kinda be stuck as they would only end up with one useable skill, and WAR would have none.

Essentially, the game, at present, doesn't support any kind of specialization, because the content is designed so all players are equal in their roles. To add a specialization would also require content where that specialization and ONLY that specialization is required. If that specialization is useless outside that one piece of content, good luck getting people to have it. Then there is also the complication with the duty finder, where if content requires a specialization, then there will be no way of requiring it, thus ensuring a failure condition where players won't play the content without the specialization being present. Or the content becomes "job specific" rather than any role. eg Only casters can queue for the Cultists Tower.



Hence FFXIV will not be able to have something like this without throwing out the current system.