Quote Originally Posted by Shurrikhan View Post
Isn't that what jobs themselves are? Not to mention stats? And any semblance of rotational choice (over varying SkS or SpS breakpoints)?
It's nowhere near as much of a burden to the overall playerbase compared to implementing a sub-job system, as the advanced number crunching is only really a case of tryhards attempting to assert dominance. Does it help? Of course it does, but is it absolutely necessary to every aspect of PvE content? Not really, or else all content would be on par to savage.

It also brings about the argument of complexity: as long as types of players like ice mages still exist, why demand more complex gameplay elements when the current complexity of the game still confuses some players to this day?