People didnt want to level extra classes in 2.0 for abilities, I dont see this system making a return. Yoshi has appeased the crowd of 1 job play style. I thought leveling other classes for abilities was great but again many people complained.


 
			
			
				People didnt want to level extra classes in 2.0 for abilities, I dont see this system making a return. Yoshi has appeased the crowd of 1 job play style. I thought leveling other classes for abilities was great but again many people complained.




 
			
			
				I am not in favor of a sub job system in FFXIV. I am biased though and hated this system in XI. It indeed does create an illusion of choice. The meta will always determine what sub job you equip.
I feel we should only have to level the jobs we actually want to play.



 
			
			
				/sigh at the "illusion of choice" parrots.
FFXIV is an example of "illusion of choice", with all the useless stats. Direct hit looks like a parody. They should just remove them, nothing will be lost, and glamour would become easier to manage.
In FFXI, while far from being the best example, there are some actual difference between stats, and there surely is a difference between rdm/blm, /whm, /sch or /nin, for example.
Anyway, FFXIV isn't suited to subjobs or any other tentative of a clever system.
Last edited by Genz; 07-18-2018 at 02:51 AM.
Ok, but as long as I can cast Flare on DRK



 
			
			
				Remember when Paladin had Raise?
I'd be okay with the ability to switch out roles as long as those roles were meaningful instead of like, 4 "must haves" and a bunch of "meh"s.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - HAHA no that's sacred.


 
			
			
				It would just create cookie cutter meta builds and give the illusion of choice, in ff 11 we didn't have reddit and simulationcraft.
Nice idea, times have changed, people will just find the best combination and there won't be any choices but the ones everyone is using.


 
			
			
				Basically I feel that something like a sub-job system or any sort of customization is the most direct way to further the depth of the overall gameplay.
These could amount to less single abilities, such as Raise being available should you choose white mage, Lightspeed if you choose Astrologian, or Chain Stratagem should you choose Scholar. It could include passive traits, such as increased running speed if you choose Ninja, or Dualcast if you choose Red Mage. Some of these abilities are rather powerful, and many of these address many of the issues player face in choosing specific jobs. Choosing Black Mage would be less concerning during fights with lots of movement, if they only had Red Mages Dualcast. Choosing a job without any form of resurrection is less concerning when it can be made available to you regardless.





 
			
			
				This^ This is why the sub-job system in FFXI did not work as well as it seemed - it basically became not "mix and match Jobs to your heart's content", but more "find the sub that gives the best benefit to your main Job and only use that", specifically stat increases and especially abilities that it could use. Some Jobs due to restrictions simply were terrible when subbed (like BRD), and there were some that were pretty much "the meta" - if you had anything other than this when trying to do anything in the game you were laughed at for being "gimp", even if the sub you chose was actually useful (I don't know how many times I got harassed as a WAR main equipping MNK as a sub, simply because players were abusing NIN as a tank sub job for Utsusemi and refused to consider anything else - MNK was actually a very useful and powerful sub Job for WAR.).
Because of this nonsense, I am now vehemently against any kind of sub Job system being implemented here in FFXIV, and luckily it seems Yoshi has also seen this problem and is mindful of it, and thus why you will not see anything of it's like here.
Last edited by Enkidoh; 07-18-2018 at 10:46 AM.
With just what's in the post, why would any healer pick White Mage?
It doesn't seem to be suggesting taking anything away from current class kits, so a healer picking WHM would mean having two res buttons. Lightspeed feels like the better example.
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			 Originally Posted by Freyt
 Originally Posted by Freyt
					

 
			