Quote Originally Posted by KisaiTenshi View Post
I wouldn't say it's been scrapped, it's just been relegated to rubbish tools in the toolbox. Had they scrapped it, they would have returned the skills to the jobs. That is why I believe the "temporary" part of this comes in. They likely intend to remove it for 5.0. And with doing so, we will likely see the old skills return, and a few of the skills added by 4.0 like Rescue (which was the only skill added to healers that wasn't gutted from the base skills, even Break was the status effect from Aero) added permanently. They need to give each job it's own identity back.
Yeah, by "scrapped" I mean they intend to do away with it, or at least as it is currently. Healers, tanks, and DPS all have their respective gripes about the role skills and soooo many jobs have lost a sense of their identity as a result of this system. I believe it is indicative that the devs acknowledge their derp, even if they won't just come out and say it.

I don't think it needs to go away entirely, but I also sometimes think it just should in order to retain job identity to the fullest. They just really need to evaluate and highly consider what they put in there, and probably not even call it "Role Skills" as the name is misleading. "Additional" is just fine. Some of the current ones make sense and I also think this system can get by with just 2-3 slots, and maybe 5-6 available skills. None of which, are needed for that particular job to perform their role. Instead, it would give the player the choice on how they would like to facilitate it. Your other party members couldn't care less what you choose to use.

I don't know if that's the best approach, but it is how I see things. I do like the idea of current role skills returning to their respective owners, along with the other skill that were lost. I didn't play DRK when they had dark dance and shadow skin, and even then I miss them.