Quote Originally Posted by Dzian View Post
There were however genuinely questionable skills and abilities. Such as zanashin and the merits to increase zanashin rate.... an ability that offered a chance to attack again if you missed. But there was no logic there because no one would ever build around missing attacks enough to benefit from enhancing zanashin.
Zanashin's value was in the fact that FFXI put a cap on accuracy. No matter how you built your character, the best accuracy you could manage was 95%. Zanashin was the only way to BREAK that 95% blockade, since a percentage of those inevitable missed attacks would get a second chance. Additionally, certain mobs in the game could use evasion buffs that were pretty serious - Zanashin helped with additional attack chances in those cases, too.

I'm not saying that this necessarily made it worth the resource investment, but unlike in this game misses were unavoidable, and therefore had to be taken into consideration. Zanashin helped mitigate that.