Quote Originally Posted by Canadane View Post
The last time we had any uniqueness was 1.0.
The dream is dead. Every job is the same as the one standing next to it.
Yes, it worked in 1.0, I have no idea why this "cross role" or cross class system existed in ARR+, it is the same way as stat points. It had a point in 1.0, but the way they designed ARR+ it failed to have a point, both of those things should been removed from the game in ARR+.
Quote Originally Posted by Ameela View Post
That's more the result of Heavensward severely altering the way certain classes play at end-game.
Back when level 50 was the cap there wasn't really much of a difference between a level 20-30 class or a level 50 job, as you got most of your core skills early on and everything after was extra stuff to make those early skills stronger, the only exception to this was White Mage, whose later skills significantly alter the way the job is played and even then you could make the argument that was just the players using the skills in ways the devs didn't anticipate them to.
I never said the cross-class skill system didn't need to be changed, just that it wasn't as bad as it's made out to be because it actually made sense in the context of when it was first introduced.
Yeah for 1.0, that is where it was made, and fit the game. It never fit ARR+, just a shoe in because 1.0 had it.