Quote Originally Posted by Aerilon View Post
Everyone will be the same cookie-cutter job at this point. Its really disappointing.
Setting aside the fact that, as pointed out before, customization in this game is an illusion, it's the sort of customization that's either meaningless or outright detrimental. A best case scenario is that you picked a skill that won't contribute at all in the content you're running, and all alternatives are equally useless. The worst case scenario is that what skills you didn't pick benefit you or are even mandatory to your content. Your healer picked Esuna? You don't need it in this dungeon and they're doing less damage than in Cleric Stance, also getting knocked back all the time. Your healer picked the reverse? You're stuck with Paralysis that eats at your dps and survivability.
But hey. At least you're special.

My one curiosity now is why not remove the limitation outright, but I guess they're keeping open the option to add more in the future (please don't). Alternatively, it is truly a bandaid fix, and the limit will be properly removed in 5.0.