Quote Originally Posted by Aerilon View Post
With the extension of being able to 10 role actions, Square has practically removed every aspect of character customization from the game. Every Summoner is the same as every other Summoner, every Paladin is the same as every other Paladin. Your character has no uniqueness - aside from glamour, of course.

I suppose one could argue that the Job System is the customization, but that seems like a cop-out to me. One of the best things about all FF games has always been building your character into unique and specialized roles through specialization trees such as the sphere grid - or the materia system - but in FFXIV - there is no specialization. Every RMD runs the same gear, and even gear variance really only SLIGHTLY effects DPS - every RDM runs the same materia, and now every RDM will run the same role actions. Even FFXI has infinitely more customization possibilities because of the sub-job system.

Everyone will be the same cookie-cutter job at this point. Its really disappointing.
Anyone doing savage for the most part is probably already using the same cookie-cutter job style at this point regardless of us only having five role actions.

Also, this game had more customization prior to Stormblood, which they originally overhauled to try to streamline things and stop hotbar bloat.... which sure their kind of adding to this but I don't know how many people are going to really utilize all the extra role actions.