I was going to say they used to color code physical and magical with blues, red's and purples (but you beat me to it).
I do not remember what old FF game I first saw that in though.
color coding is helpful...and distracting.
I was going to say they used to color code physical and magical with blues, red's and purples (but you beat me to it).
I do not remember what old FF game I first saw that in though.
color coding is helpful...and distracting.



Right now the only 100% way to tell what damage type a move happens to be using in-game means is to pop Raw intuition and see if you could parry it, since parry only blocks physical.
I definitely think some sort of in-game system to tell the difference between the two would be a nice convenience.
Not true. You can look at the combat log and check the enemy actions.
Instants: "X casts y" - magic, "X uses y" - physical
Cast bars: "X begins casting y" - magic, "X prepares y" physical
Although for a much easier way to tell what is what, simply go to fflogs, pick any example of the encounter you're interested in and look at damage taken section for an individual player for a list of boss attacks: if it's listed in blue it's magic, if in orange it's physical.
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