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  1. #1
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    I was going to say they used to color code physical and magical with blues, red's and purples (but you beat me to it).
    I do not remember what old FF game I first saw that in though.

    color coding is helpful...and distracting.
    (0)

  2. #2
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Right now the only 100% way to tell what damage type a move happens to be using in-game means is to pop Raw intuition and see if you could parry it, since parry only blocks physical.

    I definitely think some sort of in-game system to tell the difference between the two would be a nice convenience.
    (0)

  3. #3
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Right now the only 100% way to tell what damage type a move happens to be using in-game means is to pop Raw intuition and see if you could parry it
    Not true. You can look at the combat log and check the enemy actions.
    Instants: "X casts y" - magic, "X uses y" - physical
    Cast bars: "X begins casting y" - magic, "X prepares y" physical

    Although for a much easier way to tell what is what, simply go to fflogs, pick any example of the encounter you're interested in and look at damage taken section for an individual player for a list of boss attacks: if it's listed in blue it's magic, if in orange it's physical.
    (1)