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  1. #21
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Rinion View Post
    Just had a quick look and a few things popped out to me. =)
    1) Delude - I did a quick Google search in case I was being silly but I think you mean Dilute with this skill name.
    2) Pharmacology - Whenever you give a description for this, you simply say that it increases Chemists Abilities by 20%. I'm just double checking that you mean a potency increase (based on Focused Sight seeming to be it's opposite).
    3) Phoenix Raiser - I don't know if this was a simple mistake (just double checking again ^.^) but this one should really have an 8s cast time to be in line with the other Raise spells. I understand that it shouldn't take that long to aim at a dead body or punch in a salve into your hand canon compared to other potions but this is how the others work so this one should be the same.

    Sorry, I know this is a little bit nit picky but based on my quick read of this thread, I kinda like your idea of Chemist. I enjoyed reading it ^.^

    Thanks for your observations and no you’re not nit-picking at all, I appreciate what you wrote and they're valid points.

    So the potency increase are for his healing abilities, so let’s say he’s under the effect of Pharmacology his brews will increase in potency by 20%. Meaning Source Potion potency will be 400+ 20%, And it stacks with his Chemical Catalyst Reactors thus why I gave it has such a long GCD. I will clarify it and add in "Increases Healing by 20%."

    As far as the raise goes; I’ll go back in and adjust it later after work. I may have it to where it has a short fire rate but the effect doesn’t take place immediately lol. He'd be a rezz-mage 2.0 with that speedy of a raise.

    I fixed the Delude to Dilute, thanks so much again for seeing that mistake!
    (0)
    Last edited by PatronasCharm; 07-19-2018 at 10:18 AM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  2. #22
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Hey Final Fantasy Community, based on some of the feedback I've finished polishing most of the Concept:
    • Changed the Raise "Charge Time," not cast time; to 8s

    • Changed the name to Phoenix Charge: Hand-Cannon now charges a "Countershock to raise target.

    • Removed an Ability called "Maintenance" and added an ability called:

    • Hyper Trigger - Reduces Fire Rate

    • Lastly, added the bonus Primeval Brew grants to Party Member(s).

    Thanks again for all who replied; if you have any further feedback advice please give it!

    Chemist would make a fun "Fast-Paced" Healer that has slightly weaker heals than the other three, but makes up for it with the Hand-Cannon abilities.
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  3. #23
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I really like the idea behind this class, and hope they do something similar to it in the future, as it has a very unique mechanic that could make the class challenging and fun.
    (1)

  4. #24
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by PatronasCharm View Post
    Snip
    Thanks for replying ^.^ I kinda like this idea of a 'delayed' raise as it were. It sounds kinda cool while still keeping the more logical (lore-wise) fact that it should be quick to shoot a potion at someone =)
    (0)

  5. #25
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by RyuDragnier View Post
    I really like the idea behind this class, and hope they do something similar to it in the future, as it has a very unique mechanic that could make the class challenging and fun.

    Quote Originally Posted by Rinion View Post
    Thanks for replying ^.^ I kinda like this idea of a 'delayed' raise as it were. It sounds kinda cool while still keeping the more logical (lore-wise) fact that it should be quick to shoot a potion at someone =)
    @ Rinion: Thanks a lot! It took me a minute to figure how it would work with a Hand-Cannon that's sort of fast-pace / pull trigger, without a cast time, and not lose the lore behind its mechanics and style. Again thanks for the feedback because I did use it with the few updates I incorporated =D

    @Ryu: Thank you! I believe a fast-paced healer, one without the general use of "Magic" or "Cast-Time" would sort of bring new players to the mix to play a healer class, but also maybe give healers that already play one a fun new take in a healing job.

    Would it work? I believe so, especially if us players are traveling into Gerlamald that uses Magitek and such.

    Thanks for all the people who replied, and I hope we can see some sort of traction one day where the developers would sort of use some of the suggestions from the community for a fun new job! Keep the feedback coming if you've got suggestions or recommendations, and again thanks to everyone who read and liked it =D
    (0)
    Last edited by PatronasCharm; 08-02-2018 at 08:04 PM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

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