Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25
  1. #11
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Nihility View Post
    kind of just looks like machinist with astro cards stuck on it >.>
    The only ability that does any kind of buff of sort is Primeval Brew, And that’s their sort of my little FFXI Easter egg.

    As far as it’s likliness to AST/MCH I mean it uses a gun that’s tied to a overheat gauge?

    The buffs at the chemists disposal effect his healing brews; not party member buffs: I see where Royal Road mechanics could be it; where royal roading certain cards causes AOE effects / enhancements to cards etc. but that wasn’t entirely my entention to have it resemble that AST mechanic; a happy resemblance I guess
    (0)
    Last edited by PatronasCharm; 07-17-2018 at 06:51 PM.

  2. #12
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by PatronasCharm View Post
    The only ability that does any kind of buff of sort is Primeval Brew, And that’s their sort of my little FFXI Easter egg.

    As far as it’s likliness to AST/MCH I mean it uses a gun that’s tied to a overheat gauge?

    The buffs at the chemists disposal effect his healing brews; not party member buffs: I see where Royal Road mechanics could be it; where royal roading certain cards causes AOE effects / enhancements to cards etc. but that wasn’t entirely my entention to have it resemble that AST mechanic; a happy resemblance I guess
    I'd still try to generally avoid any special mechanics like Overheat that are already in place for another job. As for the AST comparison, as long as you're avoiding RNG elements, I wouldn't consider it that much of an issue.
    (0)

  3. #13
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I like it, but I would rename the "Mana" they use to make items into "Ceruleum" which is their unstable refined form of aether.
    (0)
    Last edited by Brightshadow; 07-18-2018 at 02:15 AM.

  4. #14
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Kazrah View Post
    I'd still try to generally avoid any special mechanics like Overheat that are already in place for another job. As for the AST comparison, as long as you're avoiding RNG elements, I wouldn't consider it that much of an issue.

    I’ll come up with a different Mechanic that’s tied to the Hand-Cannon that’s not an “Overheat” gauge. It shouldn’t be too difficult; after work I’ll brainstorm.

    And there’s no RNG tied to this job’s mechanics. Only thing would be to be sure not to overheat the gun by spamming Chemical Reactors! !
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  5. #15
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by PatronasCharm View Post
    I’ll come up with a different Mechanic that’s tied to the Hand-Cannon that’s not an “Overheat” gauge.
    Um...It's just a name, right?! I mean, "use skill, fill bar, use different skill, clear bar" is used by like...half of the jobs in this game?!

    If do want a different name, then "Residue" or something like that is an option. The stuff you add sticks to the barrel and gets in the way to the point that you can no longer shoot more or less fragile containers, but is cleared as you use hard, cold steel that brute-forces itself through it.
    (1)

  6. #16
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by kikix12 View Post
    Um...It's just a name, right?! I mean, "use skill, fill bar, use different skill, clear bar" is used by like...half of the jobs in this game?!

    If do want a different name, then "Residue" or something like that is an option. The stuff you add sticks to the barrel and gets in the way to the point that you can no longer shoot more or less fragile containers, but is cleared as you use hard, cold steel that brute-forces itself through it.

    That is true; at the end of the day its all flavor text.

    The first ability the Chemist learns is called Sticky Substance which is pretty much ejecting the residue it's built up upon use. Its a fun little skill; it binds target and such, and helps reduce the gauge by 25%.

    I went ahead and did change the name to Reactor Destabilization; which is caused when using too many Chemical Catalyst Reactors, the actual Reactor that powers the abilities just destabilizes and causes the "Malfunction" status effect.

    And thanks for the reply =)
    (0)
    Last edited by PatronasCharm; 07-18-2018 at 08:22 AM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  7. #17
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    I like the general concept, but as mentioned before, "Chemist" is too similar to Alchemist. I would suggest renaming it to Medic(us), to avoid confusion and to maintain better consistency with Garlemald's Latin nomenclature.
    (1)

  8. #18
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    The chemist/alchemist thing makes no sense to me, is a tank gunna get confused on if I'm a healer or crafter in a dungeon or something.
    (0)

  9. #19
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Pastahnak View Post
    The chemist/alchemist thing makes no sense to me, is a tank gunna get confused on if I'm a healer or crafter in a dungeon or something.
    This made me laugh, I understand where your coming from with your reply though. Thank you! I originally was like... wth would anyone want a Potion lobbing job? That doesn't sound fun at ALL! But then I started thinking about how could they sort of make a "New, Unique," Job but keep a formula similar to what we have with the current set of healers. So I started thinking and my friend and I sort of enjoyed making this gun-wielding healer that uses his gun to heal party members.

    The Chemist is a healer that instead of using normal magic aether based healing it uses Potions, Salves, and Other chemical brews to heal party members with it's Magitek Weapon that uses "Mana" (cerulum*) unprocessed aether, to use the Hand-Cannon's tech; which is a Hand-Cannon, the source of where his Potions fire from.

    Is it completely changing the healing formula? Not really; it's sort of coating it in a different way that isn't the general aether based healers that we currently have.
    (0)
    Last edited by PatronasCharm; 07-19-2018 at 10:13 AM.

  10. #20
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    Just had a quick look and a few things popped out to me. =)
    1) Delude - I did a quick Google search in case I was being silly but I think you mean Dilute with this skill name.
    2) Pharmacology - Whenever you give a description for this, you simply say that it increases Chemists Abilities by 20%. I'm just double checking that you mean a potency increase (based on Focused Sight seeming to be it's opposite).
    3) Phoenix Raiser - I don't know if this was a simple mistake (just double checking again ^.^) but this one should really have an 8s cast time to be in line with the other Raise spells. I understand that it shouldn't take that long to aim at a dead body or punch in a salve into your hand canon compared to other potions but this is how the others work so this one should be the same.

    Sorry, I know this is a little bit nit picky but based on my quick read of this thread, I kinda like your idea of Chemist. I enjoyed reading it ^.^
    (1)
    Last edited by Rinion; 07-18-2018 at 11:48 PM.

Page 2 of 3 FirstFirst 1 2 3 LastLast