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  1. #41
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rayo View Post
    How about we just give melee some more ranged options and shorten caster cast time to the point its basically instant, homogenize all the jobs even further
    I mean, first off he only asked for *a* melee without positionals. I find it funny you're crying that he's the one who's wanting homogenization while stalwartly defending that every melee dps *must* have positionals.
    (7)

  2. #42
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    The thing that trips people up with positionals is that they think they have to be positioned directly on the E/W sides of the target for the positional to count. As long as you're at the SW/SE side then you are at the flank, so it's literally just hit a GCD, move 1-2 steps during the downtime, hit next GCD and repeat. As for bosses spinning around etc. fights are scripted so unless you have a bad tank then it's simply a matter of knowing/anticipating when those moments are going happen and act accordingly.

    Anyways if you want a job with no positionals, SAMs your closest bet since their positional bonuses are potency based IIRC.
    (2)

  3. #43
    Player
    bustamanteverde's Avatar
    Join Date
    Mar 2018
    Location
    Uldah
    Posts
    32
    Character
    Nexcoyotl Ixtlilton
    World
    Siren
    Main Class
    Paladin Lv 70
    SAM is definitely the job you want if you do not want to deal with the "melee dance" FFXIV has going on. Having played a caster, tank, and melee I always feel DPS melee have a hell of a time compared to my BLM/RDM due to having to avoid boss mechanics like cleaves, aoes, and etc.. my BLM just casts non stop till they have to avoid an aoe. SAM definitely feels superior to MNK with that powerful feel but less crack head dancing.
    (1)

  4. #44
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dualgunner View Post
    I mean, first off he only asked for *a* melee without positionals. I find it funny you're crying that he's the one who's wanting homogenization while stalwartly defending that every melee dps *must* have positionals.
    Okay, that got a laugh out of me.
    (3)

  5. #45
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    868
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    posionals or not, blm is still the most difficult dps in difficult end raids...

    and the most difficult melee are not difficult cause of the positonals, but cause of the rota / timing / aligning of ogcds (Drg and Nin are the "difficult" melees in SB; which both are not as positonal heavy, as the "easier" melees Sam and Mnk are.. , well between Sam and Drg positonals, Drg actually has more, but its not the positonals that make it tricky, they are more predictable than Sams somehow)

    imo Sam is probably the easiest melee, just seemed hard, till the community figured out its correct rota / ocgd usage..., mnk imo close 2nd or as "easy", once the positonals are a little bit in the muscle memory

    whlie Drg and Nin, the most loved melee are the most difficult in SB.., seems fair .. want a "wanted dps, need to earn it" (imo in HW and ARR, Drg was the easiest melee ... and mnk was the hardest or one of the hardest, because of the positonals back then...the rotas of the others where "simple" compared to SB; when you reach lv 50 mnk and sam might seem hard, but at by the time you reach 60, they wont feel so difficult thx to the positonals routine)
    (2)
    Last edited by Shiroe; 07-20-2018 at 03:05 PM.

  6. #46
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by bustamanteverde View Post
    SAM is definitely the job you want if you do not want to deal with the "melee dance" FFXIV has going on. Having played a caster, tank, and melee I always feel DPS melee have a hell of a time compared to my BLM/RDM due to having to avoid boss mechanics like cleaves, aoes, and etc.. my BLM just casts non stop till they have to avoid an aoe. SAM definitely feels superior to MNK with that powerful feel but less crack head dancing.
    I wouldn't say SAM is a class you want if you want to ignore positionals. True, the easy skill floor makes the class do OK DPS just spamming Midare, but it's the use of Kenki that really brings the class up. One missed positional is 5 Kenki, which is 1/5th of a Shinten which means every missed positional is a loss equal to 60 potency.

    I'm all for a melee class not relying on positionals, but SE would have to come up with another mechanic to create a skill gap, though, to keep it interesting for higher skilled players.
    (4)
    Last edited by Ryaz; 07-21-2018 at 10:02 PM.

  7. #47
    Player
    NotADps's Avatar
    Join Date
    May 2017
    Posts
    10
    Character
    Nota Dps
    World
    Behemoth
    Main Class
    Ninja Lv 70
    i don't get why people keep saying ninja is a hard melee...i mean on 3.x w/o a warrior ninja was kinda challenging if there was downtime/disengage mechanics, but now?it only has 1 dot that its now a combo finisher that you only need to do once every 3 combos, dwd is now 60sec cd, we don't need to align 90sec cds with b4b like before. the only kind of hard part is optimizing ninki usage on fights...also about positional, it does make the gameplay of melee harder if you're optimizing, because you're constantly losing damage with every positional you miss, and on endgame fights with bosses mechanics that often force you to even lose uptime, hitting your positionals is very tricky.
    (2)

  8. #48
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    your always opposite the tank as is, so you're likely behind the boss at all times, which is where most dps positional attacks require you to be, and in the case that you aren't you have true north.
    (1)

  9. #49
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Liam_Harper View Post
    I'm baffled that people believe positionals make for engaging melee dps gameplay. Quite a few other games with better combat have melee without positionals and still manage to be far more fun.

    I believe myself that complexity in MMO combat should be in the boss mechanics, your rotation (easy to learn, hard to master), situations where your rotation allows you to adapt on the spot for extra damage, lining up dps cooldowns with boss phases where you have max uptime, making full use of all utility and so on. Navigating clunkiness like positionals on a spinning boss or animation locks isn't skill, it's artificial difficulty.

    Positionals are just tedious sometimes in regular play too. For example as a ninja questing, you'll never get behind a mob for your finisher so you're always slightly gimped. Or trying to trick attack a SB A-rank while on the hunt deserves a medal if you pull it off more than half the time. These aren't necessary to play the game, but certainly don't make the combat feel smooth in day-to-day gaming.
    The concept of artificial difficulty seems lost on a lot of players. Clunky job design where you're battling yourself more than any encounter? Just like get good. Instances with horribly balanced mobs? Again, just get good. Encounters where the camera is a bigger obstacle than mechanics? Why haven't you gotten good yet?
    (1)

  10. #50
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Well I don´t think SE will ever create a melee DPS without positional beside tank. During they want melee have downtime for miss positional and skill gap. So range/mage dps don´t fall behind melee dps with movement/low dps output or they will need to add fight be like Neo Exdeath type with everyone downtime. Well though SE already add alot new content without positional fight already O5,O6,HoH and eureka.
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

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