Quote Originally Posted by mosaicex View Post
So why don't you be the hero and come up with some actual idea instead of just empty suggestion?
Asking me to design an entire job just to prove a point is a big ask, that is really unnecessary. We already have a melee job in the game that uses very little positioning in ninja, and tbh, I think that trick attacks positional will be removed soon (the ease of play route that they are going) making it truly a job without positionals. The reason that ninja can get away with this is because it has so much to do. Mudras, dot management, Huton, and ninki, all within a GCD that is faster than usual.

All you need to do to make a melee job that doesn't need positionals is give it plenty to do within its job identity. If you want an actual example, imagine dancer as a melee DPS (something I don't actually want), it would have plenty to do because it would have intense dance management in among its basic moveset, giving the player enough to do without needing positionals.