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  1. #31
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mosaicex View Post
    And BLM has Triplecast (60s), Swiftcast (60s), Sharpcast (60s), Aetherial Manipulation (10(!)s), F3/T3 proc, Between the Line (3s)
    They DO have mobility, they just have to work harder for it.
    So have a melee job that doesn't have positionals, but is restricted in its mobility in other ways. The argument being made is that positionals are needed to make melee jobs fun and balanced, when there are so many design ideas that could replace it to create a truly unique melee job that is just as rewarding.
    (6)
    Last edited by Lambdafish; 07-18-2018 at 07:22 PM.

  2. #32
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lambdafish View Post
    So have a melee job that doesn't have positionals, but is restricted in its mobility in other ways
    Multiple people already mentioned this (especially those who argued in favor of positionals, so it's not their job to come up with alternatives).
    So why don't you be the hero and come up with some actual idea instead of just empty suggestion? Just for kicks, not like SE will listen to suggestions like these, especially from western playerbase.
    Cast time maybe? Because people really love it right? Not to mention those preemptive bitching during SAM reveal that it might be melee with cast time (and it is, as watered down as it was)
    (1)
    Last edited by mosaicex; 07-18-2018 at 08:44 PM.

  3. #33
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'm baffled that people believe positionals make for engaging melee dps gameplay. Quite a few other games with better combat have melee without positionals and still manage to be far more fun.

    I believe myself that complexity in MMO combat should be in the boss mechanics, your rotation (easy to learn, hard to master), situations where your rotation allows you to adapt on the spot for extra damage, lining up dps cooldowns with boss phases where you have max uptime, making full use of all utility and so on. Navigating clunkiness like positionals on a spinning boss or animation locks isn't skill, it's artificial difficulty.

    Positionals are just tedious sometimes in regular play too. For example as a ninja questing, you'll never get behind a mob for your finisher so you're always slightly gimped. Or trying to trick attack a SB A-rank while on the hunt deserves a medal if you pull it off more than half the time. These aren't necessary to play the game, but certainly don't make the combat feel smooth in day-to-day gaming.
    (10)

  4. #34
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I'd quite happily scrap most of them.

    Positional are one of the reasons I just don't play monk it's more a ball ache than it is something fun.

    Ninja is fine because it only really has armour crush that's flank. Everything else is is just stay behind it and smack it. Sam is kinda nice that it only has 2. So you don't need to move that much other than mechanics.
    (5)

  5. #35
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by inhaledcorn View Post
    That was Ninja on release (save Trick/Sneak Attack). They were also busted on release.
    Didn’t ninja always have a positional on Aeolian Edge too?

    Either way it’s still a job with very few positionals.
    (0)

  6. #36
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Ninja not have much positionals. You can stand most of time behind the boss and hit one attack every 30 sec from the flank.
    (3)

  7. #37
    Player
    bustamanteverde's Avatar
    Join Date
    Mar 2018
    Location
    Uldah
    Posts
    32
    Character
    Nexcoyotl Ixtlilton
    World
    Siren
    Main Class
    Paladin Lv 70
    Positionals are the main reason I do not play MNK even though I enjoy the class. I mained a Monk in WoW and enjoyed the fast faced punching and kicking. My first job in this game was PUG > MNK but I quickly tired of not only getting my rotation down but moving back and flank like a mad man or lose potency in my attacks. I now play PLD and RDM mostly and as a tank when I have a MNK in my group I always notice they are super hyperactive moving from back to flank. Between dodging boss aoes, mechanics, risk cleaves if boss is moved I would rather just toss spells from ranged.

    I do not see the appeal but luckily we have SAM who plays how I wish MNK played.
    (3)

  8. #38
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mosaicex View Post
    So why don't you be the hero and come up with some actual idea instead of just empty suggestion?
    Asking me to design an entire job just to prove a point is a big ask, that is really unnecessary. We already have a melee job in the game that uses very little positioning in ninja, and tbh, I think that trick attacks positional will be removed soon (the ease of play route that they are going) making it truly a job without positionals. The reason that ninja can get away with this is because it has so much to do. Mudras, dot management, Huton, and ninki, all within a GCD that is faster than usual.

    All you need to do to make a melee job that doesn't need positionals is give it plenty to do within its job identity. If you want an actual example, imagine dancer as a melee DPS (something I don't actually want), it would have plenty to do because it would have intense dance management in among its basic moveset, giving the player enough to do without needing positionals.
    (1)

  9. #39
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by mosaicex View Post
    Multiple people already mentioned this (especially those who argued in favor of positionals, so it's not their job to come up with alternatives).
    So why don't you be the hero and come up with some actual idea instead of just empty suggestion? Just for kicks, not like SE will listen to suggestions like these, especially from western playerbase.
    Cast time maybe? Because people really love it right? Not to mention those preemptive bitching during SAM reveal that it might be melee with cast time (and it is, as watered down as it was)
    Reset Mechanics.
    Imagine Monk for a second, but Forbidden Chakra uses reset, say, Howling Fist. New considerations and priorities arise out of this.

    Ramp Up
    Enpi gains a Sweet Spot debuff that lasts for 12 seconds. In the last 2 seconds, Enpi damage against this target adds the damage the previous Enpi has added while increasing the TP cost.

    Distance Damage Modifiers
    Dragoons deal more damage the further they are away from the target.
    (0)

  10. #40
    Player
    Rayo's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Rayo Seibold
    World
    Siren
    Main Class
    Samurai Lv 80
    I honestly like positional attacks, Makes melee more than a Point blank DPS Turret which many other MMOs basically treat Melee as. Honestly if you don't like positionals, just stand in front of the Raid Boss with the tank if you want, instead of being in the back near the positional sweet spot where it takes a literal step to switch between behind and flank.

    How about we just give melee some more ranged options and shorten caster cast time to the point its basically instant, homogenize all the jobs even further
    (2)
    Last edited by Rayo; 07-19-2018 at 12:43 PM.
    Just putting my 2 cents in this coin operated opinion machine

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