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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mosaicex View Post
    And BLM has Triplecast (60s), Swiftcast (60s), Sharpcast (60s), Aetherial Manipulation (10(!)s), F3/T3 proc, Between the Line (3s)
    They DO have mobility, they just have to work harder for it.
    So have a melee job that doesn't have positionals, but is restricted in its mobility in other ways. The argument being made is that positionals are needed to make melee jobs fun and balanced, when there are so many design ideas that could replace it to create a truly unique melee job that is just as rewarding.
    (6)
    Last edited by Lambdafish; 07-18-2018 at 07:22 PM.

  2. #2
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lambdafish View Post
    So have a melee job that doesn't have positionals, but is restricted in its mobility in other ways
    Multiple people already mentioned this (especially those who argued in favor of positionals, so it's not their job to come up with alternatives).
    So why don't you be the hero and come up with some actual idea instead of just empty suggestion? Just for kicks, not like SE will listen to suggestions like these, especially from western playerbase.
    Cast time maybe? Because people really love it right? Not to mention those preemptive bitching during SAM reveal that it might be melee with cast time (and it is, as watered down as it was)
    (1)
    Last edited by mosaicex; 07-18-2018 at 08:44 PM.

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mosaicex View Post
    So why don't you be the hero and come up with some actual idea instead of just empty suggestion?
    Asking me to design an entire job just to prove a point is a big ask, that is really unnecessary. We already have a melee job in the game that uses very little positioning in ninja, and tbh, I think that trick attacks positional will be removed soon (the ease of play route that they are going) making it truly a job without positionals. The reason that ninja can get away with this is because it has so much to do. Mudras, dot management, Huton, and ninki, all within a GCD that is faster than usual.

    All you need to do to make a melee job that doesn't need positionals is give it plenty to do within its job identity. If you want an actual example, imagine dancer as a melee DPS (something I don't actually want), it would have plenty to do because it would have intense dance management in among its basic moveset, giving the player enough to do without needing positionals.
    (1)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by mosaicex View Post
    Multiple people already mentioned this (especially those who argued in favor of positionals, so it's not their job to come up with alternatives).
    So why don't you be the hero and come up with some actual idea instead of just empty suggestion? Just for kicks, not like SE will listen to suggestions like these, especially from western playerbase.
    Cast time maybe? Because people really love it right? Not to mention those preemptive bitching during SAM reveal that it might be melee with cast time (and it is, as watered down as it was)
    Reset Mechanics.
    Imagine Monk for a second, but Forbidden Chakra uses reset, say, Howling Fist. New considerations and priorities arise out of this.

    Ramp Up
    Enpi gains a Sweet Spot debuff that lasts for 12 seconds. In the last 2 seconds, Enpi damage against this target adds the damage the previous Enpi has added while increasing the TP cost.

    Distance Damage Modifiers
    Dragoons deal more damage the further they are away from the target.
    (0)

  5. 09-14-2018 09:57 AM