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  1. #1
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Melee already have plenty of incentive to be next to the boss. It's called melee range for a reason. I'd like to see a melee class that abandons positional GCDs and combos altogether, just to see what SE does to change it up. DRG and MNK are the only classes where it feels like it makes sense that there are positionals on the class. MNK is the fast positional class and DRG is the slow one. NIN and SAM both could survive without it.

    That isn't to say I don't want to see a melee class without positional requirements, but put rear/flank bonuses in Cooldowns/buffs or make it distance based instead. You can do more than just dancing on the same corner.

    Also the number of omnidirectional bosses makes me question why we have it at all still.
    (5)
    Last edited by Grimoire-M; 07-18-2018 at 12:59 PM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  2. #2
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Grimoire-M View Post
    Also the number of omnidirectional bosses makes me question why we have it at all still.
    There are only 3 trials, 3 8-man raid bosses, and 3 24-man bosses, and 5 dungeon bosses that are omni directional(not counting deep dungeon and eureka mobs because those are designed that way because of no guarantee of a tank).
    (0)